Tuesday, April 30, 2013

Fallout Journal #12: Guns of Effin Anchorage

so i delved into the "Operation: Anchorage" DLC. unfortunately, i have been sidetracked with new work. but i digress.

i jumped into the simulator chair and loaded the simulation of a war long forgotten. instantly, i'm on a cliff-side working with some chap who pretty much spouts off all sorts of pseudo-patriotic  drivel like "this one's for uncle sam! and "take that commie!".   It's kind of annoying, really

now i thought i was going to get some sweet gear, but so far it doesn't appear to be the case. i have found that this section of the game plays more like a Call of Duty rather than Fallout, with bright red pickups for ammo and weapons, which glow and also make an irritating chime when nearby.

the story so far is this. i've infiltrated a facility high up on the cliff and took out three cannons that were shelling anchorage mercilessly, then i instantly "respawned" in HQ to go over the three-part attack needed to overtake the enemy. it involved disrupting an armored vehicle factory, a large mining facility, and then the final attack on the actual Chinese base.

oh, this sounds fun...

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