Tuesday, May 21, 2013

Deeper into Dreadly Distractions

some of the things that i did for this game involved modification that changed some of the basic fundamentals of dread. the key one that changed was that there was another way to die without the tower collapsing. there were moments that this could actually happen, even though those moments were only a select few. there was a possibility of falling off a cliff into the rough waves below.

the second thing that i had to deal with is the fact that the nomenclature of the module was completely different, and the translation of DC (difficulty?) to number of tower pulls. i generally use a system of five, so a DC 15-20 is one pull, with each increment of five increasing the numbers of pulls. seemed to work real well for the most part. i just had to stick to my guns and tell them to make the pulls consistantly.

the hardest hurdle to deal with was the dealing of damage and the lack of any real hit points. so i decided to utilize something that i hadn't been able to in the past. something that i made out of whim more than anything, waiting for the right moment to use them...Dread Cards.

more to come on the dread cards soon.

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