sorry, been a while, but i've been working and also manages to misplace a few things that are pertinent to this blog. but i'm back for now.
anyway, i made these cards as a way to put status effects into the game, as an option in case someone wanted to do something, but didn't want to make a pull from the tower. they act as a "Saving throw", like when the monsters of DND put status effects on a player after an attack. i made a rule that you can only have three status effects on you at one time, or you're eliminated from the game. adds another dimension to the game.
the status cards are based off of the heath levels in Vampire, and the types of status effects in DND. there are 13 cards. in no specific order, the cards are:
Bruised: No effect
Mauled: 1/2 movement for one scene unless helped or another character makes 1 pull for you*
Stunned: make next pull with your off hand
Dazed: after next pull, make 1 additional pull with off-hand
Bloodied: Make a complex pull  now
Dizzy: Make a pull now
Hurt: very next pull MUST be complex 
Wounded: Next pull CANNOT be abandoned
Sickened: next pull becomes complex  and pull with off-hand
Crippled: 1/2 movement for 2 scenes unless helped on another character makes 2 pulls for you*
Injured: add 1 additional pull to the next pull
Incapacitated: you CANNOT make or attempt your very next pull
Crossbones: Discard--Draw 2 cards--Stack Effects
Off-hand means not with your dominant hand, in case you didn't know. if you're naturally ambidextrous, good for you.
those with the *, when another person pulls for you, both players are at risk for being removed from the game if the tower topples. you just can't throw another player under the bus...at least, for now.
now, i intend to bring back the dead, with these cards, and knowing how well seyvoth manor ran with the dread setting. it's time to go out the garage and open an old box that hasn't seen the light of day in several years. stay tuned friends...