Review: Resistance 3
note: this review contains spoilers
over the whole trilogy of games. If you haven't played it yet, and
are going to at some point. Don't read further.
You have been warned.
Initial Take Before Playing: So this is
the end. The final battle between the humans and the Chimera. This
should be an all out war. We're taking our planet back and sticking
our big military boot up the chimera's asses (do they have asses?)
and sending them home crying to Chimera Mom. WOO!!!
Initial Take After Playing: WTF was
THAT? It looked like the french resistance came in and threw up all
over the place. Where was the epic battles I expected?
The Story Setup: the story so far gets
recapped during installation:
We see Capelli (R3's main protaganist)
shoot Hale after succumbing to the Chimera Virus. The we find that
the body has been returned to SRPA (Army's Special anti chimera unit)
and an antibody to the virus is created with Hale's blood. Those who
are affected and given the antibody and are once again fully human.
Capelli is Dishonorably Discharged. Those who are given their lives
back are told to live life to the fullest while they can. Capelli
gets married and has a son.
We fast forward four years. Where Capelli and his family are living in an underground colony with a ragtag bunch of freedom fighters. They defend their small town in Oklahoma as best as they can, occasionally fighting moving groups of chimera who get too close to the town. During one of these raids, an old friend shows up looking for Capelli; good old Dr. Malikov, who certainly hasn't given up on the planet just yet. He tells Capelli that there is a chance to shut down the main tower in New York, but he'll need Capelli to protect him on the way. A reluctant agreement is reached.
We fast forward four years. Where Capelli and his family are living in an underground colony with a ragtag bunch of freedom fighters. They defend their small town in Oklahoma as best as they can, occasionally fighting moving groups of chimera who get too close to the town. During one of these raids, an old friend shows up looking for Capelli; good old Dr. Malikov, who certainly hasn't given up on the planet just yet. He tells Capelli that there is a chance to shut down the main tower in New York, but he'll need Capelli to protect him on the way. A reluctant agreement is reached.
Now, the two of them travel and end up
in trouble everywhere they go. They travel by boat up the Mississippi
and get into trouble. They meet up with another resistance force in
St Louis, led by Charlie, which gets them into more trouble. They try
to fly to New York, but get attacked and land in Mt Pleasant
Pennsylvania and get into trouble. Again more freedom fighter groups
and that causes more trouble. They get on a train but end up in
Graterford. PA and get into a lot of trouble with a penal colony
(this is the part where Malikov is killed). Finally. Capelli makes it
to New York. Alone and desperate Capelli marches on the tower, fails
to make it, and is rescued by Charlie and his plane.
Now, the two men formulate a plan to
take out the tower by crashing a large terraformer hovering in the
sky into the tower. They fly up there, cut power, overload the
terraformer, and crash it. Without getting into greater specifics and
some really lame physics. The loss of the tower screw up everything
for the chimera and the crisis is adverted.
We leave the game with Capelli getting back home via plane.
We leave the game with Capelli getting back home via plane.
My Take on the Story: WHAT!? We know
that Hale had to die. I can even respect that Capelli had to be
discharged, but couldn't they do that AFTER THE WAR? Speaking of war,
WHERE WAS IT? Did we become Switzerland and just give up? We got the
flu shot, went home, and pretended that life goes on? By giving
Capelli and the others the antibody, we took away our only advantage.
They soldiers were stable, just as long as they didn't go off their
inhibitor shots, like Hale did.
Four years later? FOUR YEARS LATER?
Who was asleep at the wheel on this one? We just let the Chimera walk
all over us? We certainly weren't winning at the end of R2, but we
weren't losing either. It was a stalemate at best. Yeah they had
better tech, but our SRPA guys were kicking some ass (again, do they
have asses?) and putting the hurt on the chimera every chance they
could. I can only assume that everything was wiped out. (maybe I
missed that part) but not without a fight.
The fact that Capelli had to jump
through every hoop he could just to get to New York was irritating.
The game feels more like a post apocalyptic game like Fallout rather
than Resistance. I was really expecting something more large scale.
New Stuff in the Third Installment:
Guns get upgrades the more you use them. There are new guns like the
cryogun, the atomizer, and the mutator. New Chimera are introduced,
such as the Brawler, the Widowmaker, The Longlegs. Grims have
shrunk, but now there are two types. Capelli's healing factor is gone
and needs health packs to survive. 5 types of Grenades now.
My Take on the New Stuff: I hate having
new enemies to attack in a third installment. I know time has passed
since the last installment (FOUR YEARS? REALLY?) and they can justify
evolution with new feral Chimera. Still a bit lame. Longlegs are
basically grasshoppers and actually blow up much like a grasshopper
or locust would. Brawlers are big ape creatures. Surprised that there
are no Chimera Dogs at this point.
The idea of guns getting xp for use
and upgrading is cool, but what about the main character. He seemed
drab and lifeless at times. There was nothing to really make him
stand out. Being a former member of SRPA, he should've been better.
They took the Grims, (arguably the
most scary creatures to fight in one and two) and shrunk them down to
man size. Why? 7 foot tall freaks are great to shoot and with their
speed and numbers, and they ruined them. Bad move.
Graphics/Look/Tech: questionably the
best graphics out of the three, though it is designed to be gritty
looking. Serious lag issues with animations and sounds. Locations are
cool but reminiscent of other games. Some mapping issues with
weapons.
My Take on G/L/T: when I blow up a grim
with a shotgun. I expect to hear the report right away, now two
seconds after the fact. That was horrible. Graphics are glitchy in
some spots. There's a part when Capelli is unscrewing the top of a
cap on a bottle, and the fingers and the cap unscrewing are going at
different times.
It feels like stuff was glued together
from other games to make a big one. We took Ravenholm from Half-Life
2 and put it in Pennsylvania. We took the train scenes from Uncharted
2 and threw them in. The Prison sections feel like someone took
Manhunt and smashed it with Batman Arkham Asylum. Why don't I go play
those games?
The Final Wrap-up: the assault on New
York was probably the most irritating thing in the game. To go
through that, with a snail like pace. Then die for stupid reasons.
Over and over again. Then find out that you can't get in. thanks for
a waste of time.
The ending is the worst. No real
dialogue what-so-ever. There's an overlay of dialogue from a radio.
No words are spoken between Capelli or his family as he makes his way
home. No toughing good bye from Charlie either, or at least a “Thanks
for helping me save the planet” before he flies off nonchalantly. I
saw a better ending in Turning Point and that ending was crappy!
At the end of the day, Resistance 3
fails to deliver. It's wrap up is weak, and for a franchise that
launched a platform such as the PS3 to end like that, I say good
riddance. Its a shame, but its all too common now, that a franchise
fails to live up to its fullest potential.
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