Intro:
As you should know by now, i'm a big
fan of horror games, and I have a surplus of them in my closet. There
are horror games that stand well on their own, while others either
come up short in delivering a truly enjoyable and horrifying
experience.
With my vast amount of experience on
the subject, I can tell you that the best horror rpgs are those that
deliver a great experience with a system that is both different and
transparent enough to stay out of the way of the horror. With this in
mind, I am glad to be able to review Epoch.
I had downloaded two of the free
adventures for Epoch a few months back (Fever Pitch and Road Trip)
in the hopes of running them using
Dread. However, is I read them, I became interested in the actual
Epoch ruleset. I managed to get a copy through the creator of the
game, perused the book, and I was happy with what I saw.
Epoch is a system that delivers one
shot horror experiences and emulates a cinematic style of play in
which the gamemaster and the players share a responsibility for the
content of the story. In other words, everyone is equally invested
to make an interesting game.
The Content:
First off, the book is over 100
pages, and that was a bit unexpected. A pleasant surprise for sure.
The book is divided into three sections, which set aside the rules to
play, the rules to run the game, and all of the theory of horror and
how to make your own terrifying scenarios.
The book is well written and sets a
mood for serious storytelling it sets up the mutual investment in
the game, points out the flaws and faults of certain disruptive
behaviors at the gaming table, and exercises options and to help
remedy these problems. Following these general rules and guidelines
help to set the mood and atmosphere for the entire game.
The Ruleset. The scenario is set up in
phases. There is a introduction section of a game in which the
general problems and tone of the scenario. The remainder of the game
is split into Tension Phases and Challenge Phases. Each Tension Phase
allows the characters to have “screen time” and deal with the
circumstances of the scenario. As the Tension Phase reaches a
crescendo, the Challenge Round begins. A Challenge Round consists of
some struggle or obstacle that can become a life-threatening
situation. These situations can be either physical or psychological
in nature, and it is up to the characters to attempt to overcome
these challenges by playing one of four cards that the players use
throughout the game. There are four cards in general: three of them
are mental/physical injury cards that range from slight, to moderate,
to severe. There is also the dreaded Zero/Hero card, which can either
help out another character, or allows the character to “throw
someone under the bus” in an attempt to save themselves.
Each time a card is played, it is
discarded from the hand. If you have no cards to play, and it comes
to a challenge round, you are dead/insane. Knowing that a game of
Epoch is at least five Tension/Challenge phases long, someone will
die.
So
how do you avoid premature death? Well, at the end of every challenge
phase, once all cards are played, there is a secret ballot for who
the “audience” thinks is the most interesting character of that
“scene”. Whoever is voted the most interesting is allowed to
return any card from the discard pile back into their hand. Those who
were not voted most interesting are given a Flashback Token to use in
the next phase to help out their character.
The
key thing to remember about this game is the mutual investment of
both player and gamemaster, because even if a player is eliminated,
they are still at the table and participate in the voting as an
audience member.
The
gamemaster has to do a little paperwork, keeping track of the horror
track, which gauges how the game will end. There are three options:
Total Victory, Hollow Victory, and Defeat. These are obtained by how
many key points of the scenario were discovered.
Wrap
up: Epoch is a horror game that will test your role playing skills
and your mental capacities. It is serious roleplaying in which it is
imperative to be invested in both your character and the story. It
will make you uncomfortable at times and force you to make the hard
decisions. In the end, it delivers what it promises. You will get a
unique horror experience that you will remember, and at the end of
the day, that's all that matters.
Thanks
to Dale Elvy for supplying Epoch for this review. Follow Epoch news
at
http://epochrpg.blogspot.com/
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