tag:blogger.com,1999:blog-79866115149372623192024-02-06T19:37:37.991-08:00MadMindGamerA place for all things games and funM.T.Kuszekhttp://www.blogger.com/profile/10615527839424279732noreply@blogger.comBlogger104125tag:blogger.com,1999:blog-7986611514937262319.post-66273375386310626802014-07-06T07:57:00.000-07:002014-07-06T07:57:44.015-07:00Minecraft Journal: Team Playunfortunately i lack the funds to purchase a PVR at the moment, but once i do, i'll be able to share some real good shots of our worlds in this blog.<br />
<br />
anyway, my two girls and i have really gravitated to playing minecraft together. i get my solo world to myself once they go to bed, but we have a great time together in the worlds that we have set up together.<br />
<br />
seed 631222154713583733: my initial world where i came across a village in the southern most sector of the world. there were two empty houses sitting across from each other and i've managed to disassemble one to add the the other. now a giant castle stands there, similar to Grayskull, and it interconnects to a very large mine that can dump you out pretty much anywhere in the world with some fancy footwork. my current project is protection for my designs and the village by creating a trench of lava around the area, i'm 50% done filling it, but i've died so many times attempting this feat.<br />
<br />
seed -4656741128882376048: my daughters and i first started out in this world together and set up in one of the coldest sections of the world. we've lost all maps doe to deaths and really try not to stray away from our home too much due to the overgrowth of trees and the inability to really be able to get a good grasp on our locations. over the last month we've barely played this one, only because of the next world i'll describe.<br />
<br />
seed 3304: (it's the word GO translated to a seed), this world we started with my niece and have been playing heavily. our simple home (now a two decker fort) has been our stepping stone for learning the trades of minecraft. we've built guesthouses for other players. built a farm and animal pens. i've even managed to build an underwater lair. we've managed to thrive, but this world seems to be lacking villagers, carrots and potatoes. but we can call it home.<br />
<br />
the three of us seem to fall into roles as we play. i tend to be the leader of the groups, offering up ideas about how we can better protect ourselves and address our current needs as a group. my 15 year old is pretty versatile, often figuring things out before we need them, such as how to build large structures by "jump-placing brick" techniques to get up high in the air. my youngest, the 7 year old, is the loose cannon of the group. she tends to do her own thing and is pretty reckless, like jumping from dangerous heights into puddles of water to see if she'll survive. she'll befriend wolves, only to have them turn on her. she attracts trouble, but she's good in a fight, as long as she doesn't panic. i can tell she loves the game a lot, and loves playing with the rest of us.<br />
<br />
more to come.<br />
<br />M.T.Kuszekhttp://www.blogger.com/profile/10615527839424279732noreply@blogger.com0tag:blogger.com,1999:blog-7986611514937262319.post-36332971577672364812014-06-12T16:03:00.000-07:002014-06-12T16:03:03.970-07:00Minecraft on the Mindi used some gift cards recently to pick up something fun, and it happened to be Minecraft for my PS3. i tried out the tutorial, and after dicking around with it, without really getting too deep, i started my world.<br /><br />it's very cool, and have found some really cool things so far, but the experience got better when i introduced my two daughters into a new world where we work together. <br /><br />more to come on this. this should be a fun experiment.<br />
<br />M.T.Kuszekhttp://www.blogger.com/profile/10615527839424279732noreply@blogger.com0tag:blogger.com,1999:blog-7986611514937262319.post-67869121889209170122014-05-05T10:36:00.000-07:002014-05-05T10:36:04.511-07:00AnCon review: a brief summaryancon 2014 has come and went. it was a weekend that was a blur at best, and not because of any alcohol or substances either. it was a non-stop series of events that were both memorable and amusing.<br />
<br />my daughter and i arrived on friday, and after collecting our badges and securing our room, we headed down to the floor and prepared to play the first event i was judging: Qags-in-a-bag: kaiju edition. (more to come about this later). Ian, a hexgames staffer and general good guy, only had one player for his event and i only had one player for mine, so we all joined together for my game.<br />
<br />
saturday, i loafed around the convention in the early hours, met up with people as my daughter played clash of the kaiju, and bought some board games and card games in the dealer room. i went to my two o clock game, fallout in bikini bottom, but alas the game didn't go off. bummed about it because it was the thing i worked on more that anything else. my last event of the convention was Gozer vs Gojira, and it was surprisingly real good. ill tell more later.<br />
<br />
<br />M.T.Kuszekhttp://www.blogger.com/profile/10615527839424279732noreply@blogger.com0tag:blogger.com,1999:blog-7986611514937262319.post-51368562321665128192014-04-18T22:17:00.002-07:002014-04-18T22:17:53.681-07:00Fallout in Bikini Bottom #3: Squidback at it again and the deadline looms.<br />
<br />
"Squid": an Irradiated Cephalopod<br />
<br />
Body: 11<br />
Brain: 13<br />
Nerve: 10<br />
Job: Wasteland Survivalist (13)<br />
Gimmick: Irradiated Senses and Strength (12)<br />
[-1yy or -1hp to activate]<br />
Weakness: Karma's Kicktoy (12)<br />
<br />
<br />
<div style="margin-bottom: 0in;">
Skills:
</div>
<div style="margin-bottom: 0in;">
<br />
</div>
<div style="margin-bottom: 0in;">
Barter (nv)
</div>
<div style="margin-bottom: 0in;">
Big Guns (bo)</div>
<div style="margin-bottom: 0in;">
Energy Weapons(br)
</div>
<div style="margin-bottom: 0in;">
Explosives (br)
</div>
<div style="margin-bottom: 0in;">
Lockpick (br)</div>
<div style="margin-bottom: 0in;">
Medicine (br)</div>
<div style="margin-bottom: 0in;">
Melee Weapons (bo) +2</div>
<div style="margin-bottom: 0in;">
Repair (br)
</div>
<div style="margin-bottom: 0in;">
Science (br)</div>
<div style="margin-bottom: 0in;">
Small Guns (bo) +1</div>
<div style="margin-bottom: 0in;">
Sneak (bo) +1</div>
<div style="margin-bottom: 0in;">
Speech (nv) +1</div>
<div style="margin-bottom: 0in;">
Unarmed (bo) +3</div>
<div style="margin-bottom: 0in;">
<br /></div>
<div style="margin-bottom: 0in;">
</div>
<div class="frame-contents">
Perks: Rad Resistance: [30%]</div>
<div class="frame-contents">
Lead Belly: [50% of increased
healing from natural food sources]</div>
<div class="frame-contents">
</div>
<div class="frame-contents">
Equipment: Worn brown shirt, Clarinet
[finecraft +1 club], Pickle Blaster [44 magnum] 55 kelpcaps.</div>
<div class="frame-contents">
<br /></div>
<div class="frame-contents">
</div>
<div class="frame-contents">
General Info: radiation has take it's toll
on everyone and everything, but the cephalopods have contracted a
radiation sickness that rots their flesh, turning them into withered
husks. There are some perks to the sickness, but it's only a matter
of time before the sickness wipes out the entire population.</div>
<div class="frame-contents">
Squid had joined forces with Puff, a
teacher turned merchant, and together they manages the stronghold
known as Bountifool. Things have gone allright, and you've managed to
live a decent life, but there are rumors of the president and his
cronies scouring the wastelands for something that will make
everything better. There's a fabled formula out there that might be
able to fix everything, even your sickness. You had better make sure
you get in on this, and get that formula in your tentacles before
anyone else.</div>
<div class="frame-contents">
<br /><br />
</div>
M.T.Kuszekhttp://www.blogger.com/profile/10615527839424279732noreply@blogger.com0tag:blogger.com,1999:blog-7986611514937262319.post-47778422748573929952014-02-16T20:55:00.001-08:002014-02-16T20:55:12.224-08:00Fallout in Bikini Botton Character #2: "Dim" Star"Dim" Star: Caravan Trader<br />
<br />
body: 12<br />
Brain:10<br />
Nerve:12<br />
Hp:12<br />
YY:4<br />
Job: Merchant [13]<br />
Gimmick: Duct Tape and Chicken Wire [12]<br />
Weakness: Full of Bad Ideas [12]<br />
<br />
<div style="margin-bottom: 0in;">
Skills:
</div>
<div style="margin-bottom: 0in;">
<br />
</div>
<div style="margin-bottom: 0in;">
Barter (nv) +3</div>
<div style="margin-bottom: 0in;">
Big Guns (bo)</div>
<div style="margin-bottom: 0in;">
Energy Weapons(br) +1</div>
<div style="margin-bottom: 0in;">
Explosives (br) +1</div>
<div style="margin-bottom: 0in;">
Lockpick (br)</div>
<div style="margin-bottom: 0in;">
Medicine (br)</div>
<div style="margin-bottom: 0in;">
Melee Weapons (bo)</div>
<div style="margin-bottom: 0in;">
Repair (br) +2</div>
<div style="margin-bottom: 0in;">
Science (br)</div>
<div style="margin-bottom: 0in;">
Small Guns (bo)</div>
<div style="margin-bottom: 0in;">
Sneak (bo)</div>
<div style="margin-bottom: 0in;">
Speech (nv) +1</div>
<div style="margin-bottom: 0in;">
Unarmed (bo)</div>
<div style="margin-bottom: 0in;">
</div>
<div class="frame-contents">
Perks: Scrounger [+2 to job when searching
for stuff]</div>
<div class="frame-contents">
Lead Belly [50% of increased healing from
natural food sources]</div>
<div class="frame-contents">
<br /></div>
<div style="margin-bottom: 0in;">
</div>
<div class="frame-contents">
Equipment: Reef Blower [shotgun], Rock
Crusher [vehicle], boat gas tank, boat brake, kelp cutter blade, 3
rations of snailrat, copy of the Wastelands Survival Guide,
motorboat helmet w/goggles, pocketed trader outfit, 75 KelpCaps</div>
<div class="frame-contents">
<br /></div>
<div style="margin-bottom: 0in;">
</div>
<div class="frame-contents">
General Info: You're a starfish with a keen
eye for uses for useless junk. Ever since the fallout occurred,
you've been scrounging the wastes for trinkets and treasures so that
you can make a living. Not bad for a guy who spends most of the time
under a rock.
</div>
<div class="frame-contents">
Things haven't been too bad; you've
scraped by here and there, and have even managed to make your rock
house a mobile conveyance, one of the few left in the wastelands.
Your business is getting better now that you're more mobile, but
there is trouble brewing.
</div>
<div class="frame-contents">
You've seen the strange eye-bots flying
around, spewing out the stupid recordings of that Sheldon J Plankton
fellow. He sounds important, and is talking about finding a legendary
formula to help put things right again. You don't trust him, but the
idea of getting your mitts on that formula doesn't sound too bad to
you.</div>
M.T.Kuszekhttp://www.blogger.com/profile/10615527839424279732noreply@blogger.com0tag:blogger.com,1999:blog-7986611514937262319.post-47925212528388825672014-02-15T11:08:00.001-08:002014-02-15T11:10:19.361-08:00The Kaijunnaire<div style="margin-bottom: 0in;">
borrowing the idea from Dread, here are thirteen indispensable questions that need answering when it comes to creating a kaiju. it's like giant monster mad libs.<br />
<br />
<br />
Kaijunairre 2014</div>
<div style="margin-bottom: 0in;">
<br /></div>
<div style="margin-bottom: 0in;">
This monster's origin is
________________________</div>
<div style="margin-bottom: 0in;">
<br /></div>
<div style="margin-bottom: 0in;">
<br /></div>
<div style="margin-bottom: 0in;">
<br /></div>
<div style="margin-bottom: 0in;">
This monster was discovered/ first
seen/ first appeared_________________</div>
<div style="margin-bottom: 0in;">
<br /></div>
<div style="margin-bottom: 0in;">
<br /></div>
<div style="margin-bottom: 0in;">
<br /></div>
<div style="margin-bottom: 0in;">
This monster most closely resembles a
_______________</div>
<div style="margin-bottom: 0in;">
<br /></div>
<div style="margin-bottom: 0in;">
<br /></div>
<div style="margin-bottom: 0in;">
<br /></div>
<div style="margin-bottom: 0in;">
This monster's most distinguishing
feature is its_____________________</div>
<div style="margin-bottom: 0in;">
<br /></div>
<div style="margin-bottom: 0in;">
<br /></div>
<div style="margin-bottom: 0in;">
<br /></div>
<div style="margin-bottom: 0in;">
This monster's infamous roar sounds
like a cross between ______________ and _______________</div>
<div style="margin-bottom: 0in;">
<br /></div>
<div style="margin-bottom: 0in;">
<br /></div>
<div style="margin-bottom: 0in;">
<br /></div>
<div style="margin-bottom: 0in;">
This monster's trademark weapon is
__________________</div>
<div style="margin-bottom: 0in;">
<br /></div>
<div style="margin-bottom: 0in;">
<br /></div>
<div style="margin-bottom: 0in;">
<br /></div>
<div style="margin-bottom: 0in;">
Three abilities/ traits/ skills that
this monster has are ____________________, ______________, and</div>
<div style="margin-bottom: 0in;">
___________________ .</div>
<div style="margin-bottom: 0in;">
<br /></div>
<div style="margin-bottom: 0in;">
<br /></div>
<div style="margin-bottom: 0in;">
<br /></div>
<div style="margin-bottom: 0in;">
An unfortunate side-effect/ byproduct
of this monster is _____________________</div>
<div style="margin-bottom: 0in;">
<br /></div>
<div style="margin-bottom: 0in;">
<br /></div>
<div style="margin-bottom: 0in;">
<br /></div>
<div style="margin-bottom: 0in;">
This monster's primary diet consists
mainly of ______________.</div>
<div style="margin-bottom: 0in;">
<br /></div>
<div style="margin-bottom: 0in;">
<br /></div>
<div style="margin-bottom: 0in;">
This monster's ultimate motivation is
__________________________</div>
<div style="margin-bottom: 0in;">
<br /></div>
<div style="margin-bottom: 0in;">
<br /></div>
<div style="margin-bottom: 0in;">
<br /></div>
<div style="margin-bottom: 0in;">
This monster's main weakness is
______________________</div>
<div style="margin-bottom: 0in;">
<br /></div>
<div style="margin-bottom: 0in;">
<br /></div>
<div style="margin-bottom: 0in;">
the unofficial title of this monster is
the ________________ of ___________________</div>
<div style="margin-bottom: 0in;">
<br /></div>
<div style="margin-bottom: 0in;">
<br /></div>
<div style="margin-bottom: 0in;">
this monster's name is
_____________________.</div>
M.T.Kuszekhttp://www.blogger.com/profile/10615527839424279732noreply@blogger.com0tag:blogger.com,1999:blog-7986611514937262319.post-36030804249794554392014-02-15T10:52:00.000-08:002014-02-15T10:52:25.121-08:00Ancon 2014 Blurb 2: QAGS-in-a-bag: Kaiju Edition
<div style="margin-bottom: 0in;">
Qags-in-a-Bag: The unpredictable,
unbelievable, and improvisational game returns with a giant monster
twist. Players will collaborate and complete a “Kaiju
Questionnaire” which in turn will become a main feature of the game
that will be played, even before the GM and players know the overall
theme of the game. There no telling when and where this monster will
pop up.</div>
<div style="margin-bottom: 0in;">
This game promises to be
funny/obscene/disgusting/disturbing but always fun. Come play in the
one event you don't want to miss.
</div>
M.T.Kuszekhttp://www.blogger.com/profile/10615527839424279732noreply@blogger.com0tag:blogger.com,1999:blog-7986611514937262319.post-8992920181125474052014-02-10T10:33:00.001-08:002014-02-10T10:39:14.431-08:00Fallout in Bikini Bottom: VaultBob WanderPantsmy first pregen character for the upcoming AnCon 14 Convention in may (QAGS system)<br />
<br />
VaultBob WanderPants: Wasteland Wanderer<br />
<br />
Body: 12<br />
Brain: 11<br />
Nerve: 11<br />
HP:12<br />
YYs: 3<br />
<br />
Job: Humanity's Last Hope (12)<br />
Gimmick: Sp.A.T.S. (13)<br />
Weakness: naive (13)<br />
<br />
<div style="margin-bottom: 0in;">
Skills:
</div>
<div style="margin-bottom: 0in;">
<br />
</div>
<div style="margin-bottom: 0in;">
Barter (nv)</div>
<div style="margin-bottom: 0in;">
Big Guns (bo)</div>
<div style="margin-bottom: 0in;">
Energy Weapons(br)</div>
<div style="margin-bottom: 0in;">
Explosives (br)</div>
<div style="margin-bottom: 0in;">
Lockpick (br)</div>
<div style="margin-bottom: 0in;">
Medicine (br)</div>
<div style="margin-bottom: 0in;">
Melee Weapons (bo) +2</div>
<div style="margin-bottom: 0in;">
Repair (br) +1</div>
<div style="margin-bottom: 0in;">
Science (br) +1</div>
<div style="margin-bottom: 0in;">
Small Guns (bo) +1</div>
<div style="margin-bottom: 0in;">
Sneak (bo)</div>
<div style="margin-bottom: 0in;">
Speech (nv)</div>
<div style="margin-bottom: 0in;">
Unarmed (bo) +3</div>
<div style="margin-bottom: 0in;">
</div>
<div class="frame-contents">
Perks: Gunslinger [+1 bonus in SpATS]</div>
<div class="frame-contents">
Iron Fist [+1 bonus damage to
unarmed atk]</div>
<br />
<div class="frame-contents">
Equipment: VaultBob Jumpsuit [AR 3] PipBob
3K [SpATS/ Navigation—1YY] Makeshift Spatula [+1 good condition]
Snailmeat [Gary Hp 7 Avg Stats 9] 50 KelpCaps</div>
<div class="frame-contents">
<br /></div>
<div class="frame-contents">
</div>
<div class="frame-contents">
General Info: You lived in PineVault 101
for the entirety of your life thus far, and were raised by your
parents. They taught you everything, and your father spoke to you
about the days before the bombs came. He spoke of a fabled formula,
but you never really believed it.
</div>
<div class="frame-contents">
They taught you the ways of being
something called a “Fry-Cook”, instilling in you the techniques
and philosophies of the food service industry. Even though food is
scarce and generally unappealing, your parents always told you “the
love is what makes food good”</div>
<div class="frame-contents">
one day, you awaken to your nautical horn
alarm clock, ready for another day of learning, when you find that
your parents are missing from the vault. Reluctantly, armed with your
spatula, your PipBob, and your trusting pet, Snailmeat, you open the
door to your vault and head out into the wastes.</div>
<br />
1 down, 5 to go M.T.Kuszekhttp://www.blogger.com/profile/10615527839424279732noreply@blogger.com0tag:blogger.com,1999:blog-7986611514937262319.post-82750862573045168502014-02-09T20:56:00.002-08:002014-02-09T20:56:37.179-08:00Fallout in Bikini Bottom Official Blurbwhat i'm submitting for the convention in may. one of many to come.<br />
<br />
<div style="margin-bottom: 0in;">
Fallout in Bikini Bottom: Life in
Bikini Bottom was good until two thermonuclear devices were detonated
on the atoll directly above the watery landscape. The resulting
wastelands beneath the oceans slowly gave rise to a new life, new
factions, and a new set of problems. Hunger, Violence, and Sickness
became the mainstays of life in Bikini Bottom.</div>
<div style="margin-bottom: 0in;">
Now, there is rumor of a Formula that
could fix everything, and the false president Sheldon J Plankton and
his Enclave now tirelessly search the wastes for the fabled Formula.
However, Humanity's last hope and a rag-tag bunch of waste-landers
might have what it take to prevent another war...and war never
changes...</div>
M.T.Kuszekhttp://www.blogger.com/profile/10615527839424279732noreply@blogger.com0tag:blogger.com,1999:blog-7986611514937262319.post-89538261925844833852014-02-04T22:13:00.002-08:002014-02-04T22:22:37.162-08:00Dressing the Partforgive me for all the links in this one, but it's pertinent to what i have to say.<br />
<br />
i've become recently addicted to cool t-shirts. places like Teefury.com and 6dollarshirts.com have my full attention. just recently i found several shirts i need ot have for this year's Ancon (theme is giant monsters). it's like the t-shirt gods and i are linked up<br />
<br />
these are the t-shirts i need to get next.<br />
<br />
for my Gozer vs Gojira game:<br />
<br />
<a href="http://6dollarshirts.com/t-shirts/A-Puft-Zilla-Moment-T-Shirt-p-12000.html">http://6dollarshirts.com/t-shirts/A-Puft-Zilla-Moment-T-Shirt-p-12000.html</a><br /><br />for my Fallout in Bikini Bottom game:<br />
<br />
<a href="http://6dollarshirts.com/t-shirts/Vault-Tec-T-Shirt-p-12196.html">http://6dollarshirts.com/t-shirts/Vault-Tec-T-Shirt-p-12196.html</a><br /><br />for my Project MAKO game:<br />
<br />
<a href="http://6dollarshirts.com/t-shirts/Sharks-in-a-Tornado-p-11540.html">http://6dollarshirts.com/t-shirts/Sharks-in-a-Tornado-p-11540.html</a><br />
<br />
and yes, even for my Dread: The Thing Beneath the Ice (coming soon)<br />
<br />
<a href="http://6dollarshirts.com/t-shirts/Burger-Thing-p-11530.html">http://6dollarshirts.com/t-shirts/Burger-Thing-p-11530.html</a><br />
<br />
thats all folks<br />
M.T.Kuszekhttp://www.blogger.com/profile/10615527839424279732noreply@blogger.com0tag:blogger.com,1999:blog-7986611514937262319.post-44178188325414794402014-02-04T22:11:00.000-08:002014-02-04T22:11:36.938-08:00The Brain Spits Upi had mentioned earlier how i was thinking about jumping into a independent game contest with my project MAKO game. (which still lacks a proper name.) for the most part i've decided to be a part of it, even if just for the playtesting aspect of it.<br />
<br />
now it says that i should" update my prototype" and get it game ready. now, i'm not going to lie, my prototype looks weak and needs some work. so i started to decide on what i needed to do. <br />
<br />
1) replacing the point counters: i have counters that are only in 3 and 4 point increments, but i have cards now that could possibly cut points pools in half. so i managed to find so old cheap poker chips in the colors of yellow, red, and blue. these work perfectly.<br />
<br />
2) respawners: i have small disks that show where the next victims are supposed to appear. unfortunately, they blend in too well with the board. so here comes the story as to how i'm going to fix it.<br />
<br />
so i was in the bathroom, trying to think about what could make this game look visually. especially when it came to the spawning points. then, without warning it popped into my head.<br />
<br />
<i>BUOYS!!! like in JAWS!!!</i><br />
<i><br /></i>
so i know what i need to do next.<br />
<br />
<br />
<i> </i>M.T.Kuszekhttp://www.blogger.com/profile/10615527839424279732noreply@blogger.com0tag:blogger.com,1999:blog-7986611514937262319.post-42597095538285580792014-01-28T01:33:00.001-08:002014-01-28T01:39:51.460-08:00Project MAKO: by any other name.I've managed to get the Team Webster together to play Chomp! over the long winter break from work, and i think they really liked it, but they informed me that Chomp was already taken as a name, so now, tentatively, it's Feeding Frenzy, thought I'm sure that's taken too.<br />
<br />
anyway, there's been a unique turn of events lately, and it's quite possible that i'm going to enter this game in the InDeCon contest at ANCON this year. we'll have to see what happens here.<br />
<br />
more to come later. things that question my sanity are forthcoming.<br />
<br />
MK<br />
M.T.Kuszekhttp://www.blogger.com/profile/10615527839424279732noreply@blogger.com0tag:blogger.com,1999:blog-7986611514937262319.post-12860412376967089552014-01-21T10:44:00.001-08:002014-01-21T11:11:17.653-08:00Fallout in Bikini Bottom: The Brainstormi'm throwing out ideas here.<br />
<br />
i know that Plankton/Karen/Chum Bucket/Rock Bottom is the new enclave/raven rock. that's a certainty.<br />
<br />
The Formula: so instead of lacking drinking water, lets assume that the world has sucky food. i mean really bad food, and everything that is caught and cooked up is less nutritional and bland. i.e. people are more or less starving without actually saying it. so the Krabby Patty formula, knows as "The Formula" is this rumored thing that could change crappy food into good food and possibly solve the food problems. (makes sense) obviously plankton would want this, right?<br />
<br />
the Ghouls: Ghoulism, for lack of a better word, only affects cephalopods. so squidward and his peeps are doomed. sorry pal<br />
<br />
Slavers: i'm a little hesitant to throw these guys in here, but they are a part of the fallout universe. there are two possible people for this. Dennis (from the movie) but i also like the idea of the Kevin and the Jellyspotters (since they had that pit of #1 fans in that episode). either way it should be addressed. Paradise Falls needs a Bikini Bottom Location.<br />
<br />
Raiders: this will just be the usual fishfolk of bikini bottom. i can't wait to draw a few of these guys as raiders.<br />
<br />
Super-Mutants: Remember the large guys that were in the Salty Spitoon? yeah, a bunch of those guys running around in downtown Bikini Bottom as an overlay of the Mall.<br />
<br />
Megaton: i picture a mashup of mrs puffs boating school and squidward's house. i figure that mrs puff would be a great moira and of course squidward would be a ghoul servant. who else whould live there? i still need to work that out. i'll have to take some liberty with the drawing, but i think that squid's house would make a grate front gate.<br />
<br />
Robco: this one's throwing me for a loop. i think the designs of the robots should look like some of the denizens of Bikini Bottom. a mister gutsy could be a cephalopod, a robobrain could look like sandy. i'll get more ideas for this.<br />
<br />
random encounter creatures" Clams and Jellyfish are the only thing that come to mind as organic natural creatures to fight. more should come to me, right?<br />
<br />
more to come<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhptzhu3KTMRzbQskbNEUfGch0xCEGpyOFJBWUWbBAf2_9NlrUxF5OtWvbbCZVXsauBxmvTCJxzNZXK2pUapI0JM-XPlqrs0wC2g64jN8hc3jOsRTe1M4xkDvKevk7D-B4JZElm910MYqs/s1600/af4f9fdac7148a5ae59a818913e16886789e07e63cec4728cd375fa5036c688c.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhptzhu3KTMRzbQskbNEUfGch0xCEGpyOFJBWUWbBAf2_9NlrUxF5OtWvbbCZVXsauBxmvTCJxzNZXK2pUapI0JM-XPlqrs0wC2g64jN8hc3jOsRTe1M4xkDvKevk7D-B4JZElm910MYqs/s1600/af4f9fdac7148a5ae59a818913e16886789e07e63cec4728cd375fa5036c688c.jpg" height="272" width="320" /></a></div>
<br />M.T.Kuszekhttp://www.blogger.com/profile/10615527839424279732noreply@blogger.com0tag:blogger.com,1999:blog-7986611514937262319.post-2788892704177754102014-01-21T10:43:00.001-08:002014-01-21T10:43:24.213-08:00Fallout in Bikini Bottom: The Locationsi'm slowly formulating a world and eventual tabletop RPG session with these things, so the first step is the map. but to do that, i have to overlay some things.<br />
<br />
this is one of my favorites at the moment. another sketch done at work last night.<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhbtldhY2Ca4sCMGkqdnz_BbkDm1j7V_MI51bLpMAzHVFxmIBNRlqRbXa_JxhKDIipJApRtWiHYuGOQNR5zDK_knIfqm5S7HftYB2zZs_bMHpZEBkyLXmsfDnUYeKW38UOwrEeSloclJKM/s1600/Ten_Patty+Tower.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhbtldhY2Ca4sCMGkqdnz_BbkDm1j7V_MI51bLpMAzHVFxmIBNRlqRbXa_JxhKDIipJApRtWiHYuGOQNR5zDK_knIfqm5S7HftYB2zZs_bMHpZEBkyLXmsfDnUYeKW38UOwrEeSloclJKM/s1600/Ten_Patty+Tower.jpg" height="320" width="245" /></a></div>
This is the Krusty Towers as Tenpenny Tower. The result is Tenpatty Tower, but i'm not sure who lives here or runs the show, but i think the prime candidate is Bubblebass. (he's the only character who's enough of an a-hole to do something like this).<br />
<br />
i think i'm getting better at this, at least in my own mind, but there is still much to do.<br />
<br />M.T.Kuszekhttp://www.blogger.com/profile/10615527839424279732noreply@blogger.com0tag:blogger.com,1999:blog-7986611514937262319.post-60211969572134451002014-01-15T10:45:00.003-08:002014-01-15T10:45:56.246-08:00one more FallBob Sketchone more for a little bit. i really had to do this one. i think i nailed it.<br />
<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhoaDHreGqRInvOEIoYeAZ-qJzP9youSLGK-5EyZ1Jeir8JNheh2BbSsUFnJ2_4pxRWFXB2pqR5u9Kw2a5QSUHuoNGNX-dczgWjzwjgwlnvplhixmv_AQO7D_IxdZxPbmJyoWeyiIk82jA/s1600/fallbob5.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="244" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhoaDHreGqRInvOEIoYeAZ-qJzP9youSLGK-5EyZ1Jeir8JNheh2BbSsUFnJ2_4pxRWFXB2pqR5u9Kw2a5QSUHuoNGNX-dczgWjzwjgwlnvplhixmv_AQO7D_IxdZxPbmJyoWeyiIk82jA/s320/fallbob5.jpg" width="320" /></a></div>
Spongebob and Gary as Vault 101 and Dogmeat. i'm surprised that i haven't seen something like this before. it all makes sense now. i even caught spongebob's undying optimism, as he raises his arm to show gary all of the possibilities of the world around them, even though the world lies in ruin. it's bare-bones as a picture for certain, but i really like it.<br />
<br />
now i'm gonna have to plan out what i can do with this stuff.<br />
<br />
MK<br />
<br />
<br />M.T.Kuszekhttp://www.blogger.com/profile/10615527839424279732noreply@blogger.com0tag:blogger.com,1999:blog-7986611514937262319.post-78963114486988707672014-01-14T11:02:00.003-08:002014-01-14T11:05:22.969-08:00Fallout in Bikini Bottom Sketchesa few quick sketches i've been doing at work during some in-between time. <br />
<br />
again, i don't claim to be an artist, but i can sometimes get the point across.<br />
<br />
anyway, some of the general ideas and locations of Fallout in Bikini Bottom.<br />
<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgOqAStz8uxH93flztyEGKxun1BHCbTnUx9A4IQ0g5QeNo9vBxncODrUgWVfDyPoHHbz-bKLx3ZMM3bt27IPE0WUN2Il9uQ4puanDovenQYBCt5Ml-QNxbI_yUZMjYJP6d78pbA2RO195Y/s1600/fallbob1.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="244" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgOqAStz8uxH93flztyEGKxun1BHCbTnUx9A4IQ0g5QeNo9vBxncODrUgWVfDyPoHHbz-bKLx3ZMM3bt27IPE0WUN2Il9uQ4puanDovenQYBCt5Ml-QNxbI_yUZMjYJP6d78pbA2RO195Y/s320/fallbob1.jpg" width="320" /></a></div>
my (unfinished) take on the shattered Krusty Krab. it's up on a cliff. note the Pulowski Preservation fallout shelter in the foreground,<br />
<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgQ5BGkF-iIZ3iSgf4eh8Vhljzspd2gtD5mdPDyqHezse_-HNtu-Q9i4I9Y-BpxwzBXFSzp-Ch0iZDVHrIQuEmExZ5IXhsVh-I-BYxCS0NTmiyosXbRJG1FVPkAn5xKsy-BZxRRqQNxpdg/s1600/fallbob2.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="246" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgQ5BGkF-iIZ3iSgf4eh8Vhljzspd2gtD5mdPDyqHezse_-HNtu-Q9i4I9Y-BpxwzBXFSzp-Ch0iZDVHrIQuEmExZ5IXhsVh-I-BYxCS0NTmiyosXbRJG1FVPkAn5xKsy-BZxRRqQNxpdg/s320/fallbob2.jpg" width="320" /></a></div>
<br />
Spongebob's pineapple as Vault 101. this is unfinished, because i still need to do the left side, but this is the obvious choice. i really like this one.<br />
<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh8cLWlZyeOY_8ard-qPC3FnS0uYa7wv889V2w9Y-H8Y77e1WCDhVJ7bmcC3VWlaBOjAWxk6HcghKjQmwlS43rkJk2IokiYVgfXLLWAtl9xyGzCZ7dxCY_HzaAXYCUGtXBNWi9BIoHQmBI/s1600/fallbob3.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="242" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh8cLWlZyeOY_8ard-qPC3FnS0uYa7wv889V2w9Y-H8Y77e1WCDhVJ7bmcC3VWlaBOjAWxk6HcghKjQmwlS43rkJk2IokiYVgfXLLWAtl9xyGzCZ7dxCY_HzaAXYCUGtXBNWi9BIoHQmBI/s320/fallbob3.jpg" width="320" /></a></div>
The Bikini Atoll as Point Lookout. the small island that everybody knows that lies just above Bikini Bottom acts a a DLC location. ignore the huge white square, i erased a small mistake in paint and forgot the scratch paper i had was lavender.<br />
<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj0Zu0_C0PEMdT5kqHlmdiI2P5PrkVaT6j-WSS6aMWD2cPKYMHWwAHxaANdKgsbD6Ft4cn5X5cOjMBWMxsPBe08r17lf8xSD4N8gCm2GDj1UDpnSzHSpJECE6kGxjSue8SNZL0v_Qi3wzw/s1600/fallbob4.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="246" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj0Zu0_C0PEMdT5kqHlmdiI2P5PrkVaT6j-WSS6aMWD2cPKYMHWwAHxaANdKgsbD6Ft4cn5X5cOjMBWMxsPBe08r17lf8xSD4N8gCm2GDj1UDpnSzHSpJECE6kGxjSue8SNZL0v_Qi3wzw/s320/fallbob4.jpg" width="320" /></a></div>
Sandy's armored Treedome as The Citadel. another unfinished sketch, and frankly i can do better (i think) and i would need to review what the citadel in fallout 3 looks like so i could adopt it into the drawing.<br />
<br />
some of the other ideas i have kicked around, and will be sketching at some point:<br />
<br />
Krusty Towers as Tennpenny Tower<br />
Nautical Boat Museum (or the Thug Tug) as Rivet City<br />
The Chum Bucket and Rock Bottom as Raven Rock (close to being finished)<br />
Mr Krabs Anchor as Dukov's Palace<br />
KelpShake as NukaCola Plant<br />
Mermaid Man/ Barnacle Boy as Antagonizer/Mechanist<br />
<br />
i'll have more, the floodgates are wide open now.<br />
<br />
<br />M.T.Kuszekhttp://www.blogger.com/profile/10615527839424279732noreply@blogger.com0tag:blogger.com,1999:blog-7986611514937262319.post-91051301067391817152014-01-12T23:32:00.001-08:002014-01-12T23:32:10.510-08:00Fallout in Bikini Bottom: updatei've been working a lot, but i;ve still manages to put some time on some drawings i've been working on during downtime. mind you i'm not an artist, but i still can usually get the point across. anyway, i'll post some of them once i'm done with them<br />
<br />
i've kicked around locations and where they would coincide with the bikini bottom universe, and i've some up with interesting ideas. my only things is that i'll have to move some stuff around, but i shouldnt be that big of a deal.<br />
<br />
more to come.<br />
<br />
<br />M.T.Kuszekhttp://www.blogger.com/profile/10615527839424279732noreply@blogger.com0tag:blogger.com,1999:blog-7986611514937262319.post-19839552543515726512014-01-08T10:00:00.000-08:002014-01-08T10:00:39.763-08:00Fallout in Bikini Bottom: Why?i'm gonna go off tangent here for a bit, to explain why this has happened.<br />
<br />
over the christmas break, santa claus brought my children two of the "Skylanders" games. if you don't know, it's an action game where kids place specific skylanders toys on the portal in from of them, and then that character is playable in the game. a really neat idea.<br />
<br />
well, it's got the kids all excited, and even though i bought them one of every type of skylander needed for the game, we've all become captivated with specific ones we don't have yet. so we've ventured to the stores to grab a few more here and there.<br />
<br />
well, each time we go to the stores, my youngest daughter pulls me aside to look at this spongebob video game called "Plahkton's Robotic Revenge".<br />
<br />
"It's for Wii U, honey.", I say, because it is and we have a playstation and frankly i've never seen it for PS3.<br />
<br />
so we leave. over the course of two or three days of hunting, at several different stores, she keeps finding this damn game.<br />
<br />
we end up at a local gamestop, and again the game is placed in my face.<br />
<br />
i tell her,"Look, honey, this is for a game system that we don't have. come with me." i take her over to the PS3 section, a big wall of new and used games. "this is the type of games we can play. do you see it here?" i say this last part in a little bit of a snarky see-if-you-can-find-it-here-i-dare-you kind of voice. the chances of finding it are slim to nil, since i've never heard of it until now.<br />
<br />
and my daughter manages to find it. sitting like a book on a shelf, one copy, for ps3. i take it from her hands. stare at the cover and the back, then the price "$30 bucks..fine." i say, defeated.<br />
<br />
"really!?" she says excitedly. i nod, and we checkout with this game.<br />
<br />
now this game is all she really plays. it's her genuinely owned game. it's not bad, really easy, perfect for her. we play it every day, often starting and finishing the game in the same session.<br />
<br />
the premise is that plankton has found batteries from a cargo ship that dropped them, and he's built robot suits and a robot army.ok, nothing amazing there, until you see the robot body of plankton, as well as the final boss fight of the game.<br />
<br />
here's a pic. sorry it's not a great shot, since few of these really exist.<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi18c5nnMRwmUoyZxD3KDxpIrrbIph_SCK3tDLIa0WKY_Vsscgw5N9Q4CW3yWp8SG0RBSZmoKL2ZtP-vvTnL21TD_9SKeb8DREEUWLVUSGp0cqns1VPMA4ZXw2StSX1T9HizXlacQ4mpHU/s1600/mqdefault.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi18c5nnMRwmUoyZxD3KDxpIrrbIph_SCK3tDLIa0WKY_Vsscgw5N9Q4CW3yWp8SG0RBSZmoKL2ZtP-vvTnL21TD_9SKeb8DREEUWLVUSGp0cqns1VPMA4ZXw2StSX1T9HizXlacQ4mpHU/s1600/mqdefault.jpg" /></a></div>
there are two things that i took away from seeing this for the first time. one, plankton's robot body, which by the way the plankton robot appears numerous times before this final battle, strongly resembles that of an Eye-bot from FALLOUT 3. Two, on the right hand side of the level is a Krusty Krab restaurant (home of the Krabby Patty :) ) that has been blown up and left as a derelict. it reminds me of several of the diners that you come across in FALLOUT 3.<br />
<br />
ok, two freak occurrences in the same level jumpstart my mind and off i go on one of my brainstorms. last night i started drawing images of spongebob characters as fallout characters. a lot i had thought of right away, and some are still coming to me now.<br />
<br />
Spongebob as the Vault 101 Wanderer: i had been trying to figure out what Spongebob was in this fallout universe, and i had tried so hard that i missed the obvious choice. i think he looks pretty good in a vault-tec jumpsuit. plus the more i think about it, his pineapple home has a vault door on it anyway. so let's run with that.<br />
<br />
Gary the Snail as Dogmeat: yeah, this one came to me last, just before i stopped drawing. an obvious choice for the wanderer's sidekick.<br />
<br />
Squidward Tentacles as a Ghoul: Oh i love the blatant misery of this! Squid has been miserable since the first episode, mostly because of spongebob, and it would only be fitting that his torment continue as a Ghoul. oh, by the way, i put a little hair on his head just to add the the torment, since extreme amounts of radiation are really the only thing that would grow hair on the bulbous dome.<br />
<br />
Patrick Star as a Caravan Trader: quite frankly, i really just wanted to see patrick in that ridiculous motorcycle helmet, but i think the part of caravan trader might be pretty good for him. kinda like crazy wolfgang, he'll be quirky. i hope he finds a way to make his rock house mobile.<br />
<br />
Sandy Cheeks as a Brotherhood of Steel Paladin: an easy choice, since she always has on that suit, plus she has some scientific know-how so the fact that she would be BoS is real easy. it makes the tree dome a perfect Citadel, once it goes into armored mode. i'm glad the drawing came out as well as it did.<br />
<br />
Mr Krabs as Drukov: ok, get your mind out of the gutters, we're still keeping this PG-13. if anyone could live it up after an apocalypse, it's eugene krabs. his anchor becomes his pleasure palace, with all the money instead of girls. since his restaurant lies in ruins, all he's really need is his money and his daughter, Pearl, who could act as an armored guard instead of..well..you know.<br />
<br />
<div class="separator" style="clear: both; text-align: center;">
Plankton as President Eden: the main antagonist of our story shouldn't be a surprise. his eye-bots are sent across bikini bottom, made in his image, spreading the words of president sheldon. his enclave followers are also plankton in traditional enclave armor, but the heads remain as plankton bots. (i'll draw this later, maybe) Karen is Plankton's vid-screen, and the real plankton is in a tube nearby in suspended animation, waiting for the right time to reawaken and take his place as ruler of under the sea.</div>
<div class="separator" style="clear: both; text-align: center;">
<br /></div>
<div class="separator" style="clear: both; text-align: center;">
more to come later, stay tuned.</div>
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgaWn-VgIAhwyQk-1vrMqHmwk-23DBsCOXybNXKGex1FKjXV2UX4TVvlE3mAJw8SuGJFGNrmrm9hSK14HGya3nLovpxCiJgI103SX1wcVT2Zt457aTUN2l1vqT_0ZsxnCwY_Jjs3VvrKzg/s1600/pleasestandby.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgaWn-VgIAhwyQk-1vrMqHmwk-23DBsCOXybNXKGex1FKjXV2UX4TVvlE3mAJw8SuGJFGNrmrm9hSK14HGya3nLovpxCiJgI103SX1wcVT2Zt457aTUN2l1vqT_0ZsxnCwY_Jjs3VvrKzg/s1600/pleasestandby.jpg" /></a></div>
<div class="separator" style="clear: both; text-align: center;">
<br /></div>
M.T.Kuszekhttp://www.blogger.com/profile/10615527839424279732noreply@blogger.com0tag:blogger.com,1999:blog-7986611514937262319.post-15259506911411108942014-01-07T20:46:00.000-08:002014-01-07T20:46:19.081-08:00Fallout in Bikini Bottommy curse rears its ugly head again.<br />
<br />
my imagination is like the Hydra. you cut off one head, and two more appear.<br />
<br />
i have two projects i want to work on, but i'll give this one first attention.<br />
<br />
the pic is self explanatory: a mash up of Spongebob Squarepants and Fallout.<br />
<br />
<div class="separator" style="clear: both; text-align: center;">
</div>
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg5OKKrRR0CZEFh3MLFibsXZv-J_Pl4eMuyNX_nF5l2Aboho6YRXsJ1pNMzYpsHJ2ZKZMxFcVacFcPpzgqHVckatfW7XYgJEPS6pRo-tgez5ASSu0DJ6Z3fkh5ZJHvivwzBPWsmqTy5kho/s1600/spongebob+fallout.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg5OKKrRR0CZEFh3MLFibsXZv-J_Pl4eMuyNX_nF5l2Aboho6YRXsJ1pNMzYpsHJ2ZKZMxFcVacFcPpzgqHVckatfW7XYgJEPS6pRo-tgez5ASSu0DJ6Z3fkh5ZJHvivwzBPWsmqTy5kho/s1600/spongebob+fallout.jpg" height="320" width="246" /></a></div>
details to come as to why this exists, what i intend to do with it, and why it will work.<br />
<br />
MK<br />
<br />M.T.Kuszekhttp://www.blogger.com/profile/10615527839424279732noreply@blogger.com0tag:blogger.com,1999:blog-7986611514937262319.post-77992873584314662152014-01-07T18:30:00.002-08:002014-01-07T18:30:45.495-08:00Gozer Vs Gojira: Part Three: The GameSo, we have Gozer drawing power from the kaiju and placing into Staypuft, making him more powerful, bigger, stronger, etc, as the terrestrial Kaiju are getting weaker and slightly smaller. (this solves the size and power issues of the two. even playing field now :) )<br />
<br />
Gozer is drawing power from the ghosts and the stolen power from the kaiju in a reciprocating cycle. the two power types, the kaiju and the yokai, are now closer than ever, and gozer is close in creating the ultimate destructor form.<br />
<br />
so here comes the big issues of the game.<br />
<br />
1) Stop the spectral vortex and the energy drain of the kaiju.<br />
<br />
2) prevent ultimate destructor form from being created (all dimensions collapse/ end of the world)<br />
<br />
3) banish Gozer forever {possibly with the dimension tide.}<br />
<br />
who are the brave souls that are willing to stand in the way of such opposition, as well as standing directly between the inevitable Godzilla Vs Staypuft confrontation?<br />
<br />
here's what i've come up with:<br />
<br />
1) Ghostbusters: one of the obvious choices. creating more of an MIB type of agent, the VSSZ ghostbuster is a cool svelte operative with more substance than slapstick. add in a bunch of cool tech and vssz resources, and it's a sure shot for a character who can get things done.<br />
<br />
2) G-Force: similar to the ghostbusters, except expertise lies with the kaiju end of things. again, with pretty much military and government backing, their a great choice for a character.<br />
<br />
3) M-force (HEX Games): a not so obvious choice, but these operative from HEX Games' setting from the same name have been involved in everything, including a giant monster attack where they were involved at the epicenter of the event. they know a bit about both Kaiju and Yokai, know how to get things done. though they lack the significant resources of VSSZ and G-force, they might be able to add another dimension to the game with a slightly different point of view.<br />
<br />
4) B.P.R.D.(Dark Horse) : the bureau for paranormal research and defense, from the Hellboy Comics. ok, quite honestly i thought of this group as one of those who would stand against such catastrophic odds, but alas i don't know a whole lot about them. all i know is that since this game involves different dimensions, why wouldn't this not be a viable option. someone who knows a lot about Hellboy might be able to work this in.<br />
<br />
5) Pan Pacific Defense Corps(Pacific Rim) Why wouldn't you add these people in. the PPDC was established in 2014 and the Shatterdome in Nov 2015. this part could be interesting for players who want to work together and "Drift/Pilot" a Jaeger. especially if they can create their own Jaeger, incorporating VSSZ/G-force tech into their designs. imagine all the excitement of working as backup as Godzilla and Staypuft throw down in Japan.<br />
<br />
so there are your pawns in place. the board is set. all now to do is let the game play out.<br />
<br />
coming soon to a convention near you.<br />
<br />
MK<br />
<br />M.T.Kuszekhttp://www.blogger.com/profile/10615527839424279732noreply@blogger.com0tag:blogger.com,1999:blog-7986611514937262319.post-25670457089578171152014-01-06T20:21:00.002-08:002014-01-07T18:32:48.682-08:00Gozer vs Gojira: Part Two: The Storylineso we have the backbone of what has occurred in our timeline of godzilla/ghostbusters events.<br />
<br />
so now what?<br />
<br />
well, let's address the time of departure for godzilla and friends. they disappeared in 1975, only to reappear in 1985, one year after the Gozer incident.<br />
<br />
the question is: where were they?<br />
<br />
the answer: they were evolving...<br />
<br />
during the Heisei period of films (the period between 1984 and 1999, the kaiju learned a new trick; they learned about their kaiju essence, and how to transfer from one state of being into another state of being. it's kinda like matter transference, since matter can't be destroyed, it just changes states. the very essence of the kaiju escapes into the air, appearing much like a gold dust. this cosmic state of the kaiju directly relates to their cosmic beginnings as part of the whole. (see the beginning of time)<br />
<br />
also, they learned how to transfer their essence to other things, such as other monsters as pure cosmic energy (rodan does this really well in godzilla vs mechagodzilla 2). this is key to what we're doing here, so we will assume that this become the standard for kaiju for this storyline.<br />
<br />
so where do we go from here?<br />
<br />
Gozer is back in our dimension because of the Dimension Tide weapon fired in 2001, but the entity is weak, and needs the souls of the dead to get its power back. over the next decade, gozer is able to regain power, nothing too significant for the entity to cause tremendous destruction, but enough to cause disruptions for the general populace. Gozer too begins to understand what is occurring with the kaiju, and realizes the only way that The Destructor will be successful in it's campaign of destruction is by becoming the most powerful entity on the cosmos.<br />
<br />
so how does that happen?<br />
<br />
lets assume that monster island is still the home for all the kaiju in the world. and with all the kaiju in the area, there is also all that untapped essence there. Gozer sends a Spectral Vortex over the whole island, siphoning off as much kaiju essence as possible.<br />
<br />
the effect is that the ghosts around the world are becoming more powerful, harder to trap and eliminate. obviously, VSSZ catches on to this, and their agents begin to research why this is happening.<br />
<br />
additionally, g-force is looking into monster island, and this giant vortex that is being held over the island. they begin taking some measurements, and it appears that the kaiju on the island and getting weaker and smaller.<br />
<br />
where's the power going?<br />
<br />
it's transferring to staypuft, the last and most recent form of the destructor. he's becoming more powerful, bigger, and possibly the king of the kaiju.<br />
<br />
more to come<br />
<br />
<br />
<br />M.T.Kuszekhttp://www.blogger.com/profile/10615527839424279732noreply@blogger.com0tag:blogger.com,1999:blog-7986611514937262319.post-43415105693027480962014-01-01T21:37:00.000-08:002014-01-01T21:37:14.670-08:00Gozer Vs Gojira: part one: the timeline.i've seen this picture a lot. it's been thrown into my short attention span literally a hundred times, and each time i've smiled and said that it's impossible to pull off.<br />
<br />
finally, one of my gaming partners in crime Ian, decides to throw it up on my social networking page so i get to stare at it for a while again. this time, i'm tagged in the pic with the phrase,"Convention Game."<br />
<br />
this is the pic.<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEglgS129r2R49Wf9sGn8ULcYwI0Yxk0ARmWQgPqadDDHKPC1W9UqiV5cyIEakCM5DDuVpwf3N0kNWrqv1JPW85OZoMoqPD57urPk1w1ZHwpegDj4Is9V1fmlxCmzt8nmmGbF_Iso1YXO1I/s1600/godzilla_vs_the_stay_puft_marshmallow_man_by_rabittooth-d4pxpro.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="182" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEglgS129r2R49Wf9sGn8ULcYwI0Yxk0ARmWQgPqadDDHKPC1W9UqiV5cyIEakCM5DDuVpwf3N0kNWrqv1JPW85OZoMoqPD57urPk1w1ZHwpegDj4Is9V1fmlxCmzt8nmmGbF_Iso1YXO1I/s320/godzilla_vs_the_stay_puft_marshmallow_man_by_rabittooth-d4pxpro.jpg" width="320" /></a></div>
Godzilla Vs Stay Puft Marshmallow Man.<br />
<br />
now, even though this would be an epic showdown, something that people would want to see, there is so much logistically wrong with it.<br />
<br />
let's take a look at the size chart, shall we?<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhHtA8Vze4yXg28Qpq44vjbzjQsKJPDxdE4cYQaykGCkqJjz1IBDSg83xp5GWVTWOBkkxUwVetWVx-zu5QpaHdNxOZdA15N6-rUSDP4b7LG99LLeXzNu02_PlfrUyvt7CADM4Iw5ssLhYI/s1600/BHa9ymTCIAEHfBB.jpg+large.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="160" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhHtA8Vze4yXg28Qpq44vjbzjQsKJPDxdE4cYQaykGCkqJjz1IBDSg83xp5GWVTWOBkkxUwVetWVx-zu5QpaHdNxOZdA15N6-rUSDP4b7LG99LLeXzNu02_PlfrUyvt7CADM4Iw5ssLhYI/s320/BHa9ymTCIAEHfBB.jpg+large.jpg" width="320" /></a></div>
according to this size chart, Stay Puft is about 100 ft. tall (with the hat) while Big G comes in at 160 ft. so G's got the marshmallow on height, but this isn't all this important, since Toho movie studio increased the size of King Kong to 150 ft. for his battle with Godzilla. so, this can be worked around.<br />
<br />
with size out the door, the physical specs come into play. Stay Puft is the Destructor Form of Gozer, while Godzilla is a giant radioactive lizard with regenerative powers.<br />
<br />
ok...<br />
<br />
we saw what the proton packs did to the marshmallow in Ghostbusters, set him aflame but little else. but the total protonic reversal caused by the crossing of the streams did him in...like a nuclear bomb. godzilla's atomic breath has to be considered worse that total protonic reversal by a longshot. so again, G gets the edge is this one.<br />
<br />
so i thought...until my brain decided to go another direction.<br />
<br />
i was reminded of a little bit of text from a book, which by no real surprise Ian gifted to me a few years back, about Kaiju (Giant Monsters) and their ultimate connection to Yokai (Ghosts).<br />
<br />
to paraphrase, the passage goes something like this:<br />
<br />
"in the beginning, there was this great cosmos, and in this cosmos there was a great and powerful being that was a keeper of the universe and the reason for life on earth. however, this great thing divided into two separate beings, the Kaiju and the Yokai. the two flourished in their own ways, but never were the two to unite back into the whole, for their paths had been chosen, and what was done could not be undone."<br />
<br />
more or less...<br />
<br />
anyway, so this small thing began one of the weirdest brainstorms i've had in a long long time.<br />
<br />
lets assume that the Godzilla and Ghostbusters universe are one in the same. that ghosts and giant monsters are commonplace.<br />
<br />
now lets assume that the following things have occurred in the timeline in this mashed-up universe.<br />
<br />
1) the great divide between kaiju and yokai occurred at the beginning of time.<br />
<br />
2) gozer is a real entity, who was worshiped by the Sumerians, did all that terrible Sloar stuff, etc. in the early bc times.<br />
<br />
3)Godzilla appears in 1954 and does his whole stomping of tokyo with his kaiju friends numerous times in the next two decades, only to disappear entirely for a while (lets call it 1975, the end of the Showa Series for Godzilla)<br />
<br />
now the real interesting parts:<br />
<br />
4) the NYC event, known as the "Gozer Incident" occurs in 1984. a small band of scientists known as the Ghostbusters stop the entity from ending the world, and banishes Gozer to the nearest dimension. weakened, but not destroyed, Gozer bides its time to find a way to return to the earth dimension and finish what it started. in the meantime, the ghostbusters (in an alternate tangent of non-canonical history) become the new standard.<br />
<br />
to borrow venkman's words "we are on the threshold of establishing the indispensable defense science of the next decade. professional paranormal investigations and eliminations. the franchise rights alone will make us rich beyond our wildest dreams." <br />
<br />
so ghostbusting becomes a global entity: VSSZ enterprises (pronounced Vis like Vision. technology for the home, the military, and even their own special paramilitary agents are established.<br />
<br />
5) 1985-Godzilla returns with other kaiju and begins another 20 years of destruction.<br />
<br />
6)in 2001, G-Grabber, a division of G-force, develops a way to remove Godzilla from this dimension, by firing a controlled small-scale black hole weapon at him. the Dimension Tide Weapon is fired twice, but there are drawbacks, since a giant interdimensional bug called megaguiras enters our dimension. the other drawback: Gozer is able to return to our dimension, but in a severely weakened state.<br />
<br />
this is the timeline of event i will use, the backbone to making this believable. more to come soon.<br />
<br />
MK<br />
<br />M.T.Kuszekhttp://www.blogger.com/profile/10615527839424279732noreply@blogger.com0tag:blogger.com,1999:blog-7986611514937262319.post-63646802019601040492013-12-29T19:21:00.002-08:002013-12-29T19:22:34.306-08:00Welcome To Saw Hill: A Scenario for Dreadwithout further ado...<br />
<br />
<div align="CENTER" style="margin-bottom: 0in;">
Welcome to Saw Hill</div>
<div align="LEFT" style="margin-bottom: 0in;">
<br /></div>
<div align="LEFT" style="margin-bottom: 0in;">
This Dread Scenario is a
mash up of elements of the Silent Hill series of video games by
Konami, as well as elements from the Saw series of movies. I had been
kicking around the concepts for years, but was never fully able to
merge them with an appropriate game system. Dread allowed me to run
this adventure and focus on the atmosphere and story, rather than the
hard numbers and rules. For that, I am forever grateful</div>
<div align="LEFT" style="margin-bottom: 0in;">
<br /></div>
<div align="LEFT" style="margin-bottom: 0in;">
Game Blurb:
</div>
<div style="margin-bottom: 0in;">
<br /></div>
<div style="margin-bottom: 0in;">
What happens when you find yourself
drawn to a modern day ghost town that refuses to let you leave?
</div>
<div align="LEFT" style="margin-bottom: 0in;">
How do you escape a walking
nightmare that only has vengeance on its mind and is willing to
destroy anything in its path to get it? Try to find a way to survive
and a way out as a power struggle occurs that can only be described
as Hell on Earth.</div>
<div align="LEFT" style="margin-bottom: 0in;">
<br /></div>
<div align="LEFT" style="margin-bottom: 0in;">
<br /></div>
<div align="LEFT" style="margin-bottom: 0in;">
Location:
</div>
<div align="LEFT" style="margin-bottom: 0in;">
<br /></div>
<div align="LEFT" style="margin-bottom: 0in;">
Saw Hill is a small town
that was founded in the late 1800's (1867 to be exact) in West
Virginia. The town sits on the side of a large hill. The town was a
triple threat economy, which had a lumberyard, and ore mine, and a
foundry to refine the ore into usable materials. Unfortunately, the
area came upon hard times; there was a termite and bug infestation
that ruined the lumber in the area, and several cave-ins, fires and
flooding shutdown the ore mine. Of course, that led to loss of jobs
and without the mine, the foundry closed as well. Without jobs, the
population underwent a mass exodus, but a few stragglers still live
in Saw Hill.</div>
<div align="LEFT" style="margin-bottom: 0in;">
<br /></div>
<div align="LEFT" style="margin-bottom: 0in;">
The geographical layout of
Saw Hill:</div>
<div align="LEFT" style="margin-bottom: 0in;">
<br /></div>
<div align="LEFT" style="margin-bottom: 0in;">
The North Sector: The hill
is a large wooded area that holds several varieties of trees for the
lumberyard on the northern most edge of the hill top. The tree cover
is dense and lush and tends to make travel up the hill very dark. The
hill also holds an ore mine that lies on the western edge of the
hill. This area is more barren then the rest of the hill and is
accessible by a long dirt road that runs up the hill in a zigzag
pattern. Both the lumberyard and the mine sit abandoned, though there
are still lots of equipment and machines in the work areas.</div>
<div align="LEFT" style="margin-bottom: 0in;">
Where the hill ends and the
town begins, there are three streets that run west to east and
intersect each other at the ends of the streets. These streets are
the residential homes of the people who live in Saw Hill and could
afford to buy homes. There are at least 10 homes on each side of the
street, but it's a roll of the dice to find if anyone lives there.
The houses that are abandoned are still in good shape and appear that
someone still lives there. The southernmost residential street is the
boundary of the North Sector, with it's back directly to the back of
the shops and buildings on Main Street. The ends of the residential
streets also mark the boundaries for the east and west sectors.</div>
<div align="LEFT" style="margin-bottom: 0in;">
<br /></div>
<div align="LEFT" style="margin-bottom: 0in;">
Main Street: Main Street is
the epicenter for the town. As such, this street does not belong to
any sector. This central street runs the length of the town and is
the only viable way in or out of the town (on the west end of the
street). On the north side of Main Street, there are small shops and
places of business, though none of the buildings are taller than 4
stories high. As you go further down the street, the city hall and
police station sit in the central-most position on the street, then
followed by a few more shops and municipal buildings.</div>
<div align="LEFT" style="margin-bottom: 0in;">
On the south side of the
road, there is a large steel paneled barrier fence that is rusted and
weather-worn. The tops of each panel rarely match up with each other,
but a passer-by can clearly see the smokestacks and upper levels of
the foundry that lays just beyond the barrier. There is a gate that
allows access to the foundry compound on the easternmost end of the
street, which is only padlocked and loosely chained.</div>
<div align="LEFT" style="margin-bottom: 0in;">
The ends of Main Street
mark the boundaries for both the East and West Sector.</div>
<div align="LEFT" style="margin-bottom: 0in;">
<br /></div>
<div align="LEFT" style="margin-bottom: 0in;">
The South Sector: The entire
foundry compound is the southern boundary of Saw Hill. The seven
buildings that make up the old factory are weatherworn and
dilapidated. There are some attempts to keep people out of the
buildings with rusty chains and locks, but the age of the gates and
the disrepair of the buildings can barely keep anyone out anymore.
There are numerous machines and equipment still inside the foundry
walls, and some of the things still work. The biggest feature of the
old structure are the two smokestacks that tower over everything in
the compound. They still appear to be in good condition, even though
they are discolored and covered in soot.</div>
<div align="LEFT" style="margin-bottom: 0in;">
Beyond the foundry past the
gates and the fences, there is only a steep cliff to the south. This
cliff drops a few hundred feet to the bottom of the ravine in which
the hill and town reside. There is no safe way down the ravine, and
this cliff should be avoided at all costs.</div>
<div align="LEFT" style="margin-bottom: 0in;">
<br /></div>
<div align="LEFT" style="margin-bottom: 0in;">
The East Sector: The
eastern portion of Saw Hill consists of one road that intersects the
residential roads, Main Street, and then terminates at the gate on
the eastern end of the foundry. There are three main buildings that
are on this road. At the northernmost end is Saw Hill School. This
school houses all grades from kindergarten all the way through high
school. The central-most building on the street is an old church with
a graveyard nearby. Past this, on the eastern end of the street is
the Saw Hill Hospital, which sits opposite the foundry (and close
proxy to the graveyard.)</div>
<div align="LEFT" style="margin-bottom: 0in;">
These three buildings are
some of the oldest in the town, and with the exception of the church,
are not much in appearance. The school and hospital are two story
buildings that are made of brick whose color has been stripped away
by the wear and tear of the years. Playground equipment for the kids
at the school is rusty and in disrepair. Windows are broken and
boarded up with plywood. Only the church and its grounds still hold a
glimmer of its former glory.
</div>
<div align="LEFT" style="margin-bottom: 0in;">
Beyond these buildings is
an extension of the graveyard, whose layout looks like a capital T.
beyond the graveyard is a continuation of the cliff as is becomes
flush with the hill.</div>
<div align="LEFT" style="margin-bottom: 0in;">
<br /></div>
<div align="LEFT" style="margin-bottom: 0in;">
The West Sector: The end of
Main Street on the western end of the road turns into a long winding
road that hugs the side of the hill. This road is the only entrance
and exit to Saw Hill, and is home to the local landmark, the “Welcome
To Saw Hill” sign. The road curves and bends as it holds onto the
hill, and it does so for miles. It is at least ten miles to the next
“sign of civilization” after visitors pass the welcome sign on
the way out of the town. On either side of the road, there is either
the immensity of the hill, or the depths of the ravine.</div>
<div align="LEFT" style="margin-bottom: 0in;">
<br /></div>
<div align="LEFT" style="margin-bottom: 0in;">
The Back Story:</div>
<div align="LEFT" style="margin-bottom: 0in;">
Michael is a ten-year-old
boy who lives in Saw Hill with his father, Roger. For the father and
son, times couldn't be harder. Michael's mother, Patricia, was killed
in an auto accident a few years ago, and the pressure of the incident
has proven to be too much for Roger. Add in the fact that he is not
able to find a proper and stable job in Saw Hill, and the whole
situation has turned Roger into a hollow shell of a man. Roger drinks
to excess almost every night, and he cannot deal with the emotions
that he is dealing with, so he takes them out on Michael. There is
yelling, and there is some physical abuse going on, which only sends
Roger away feeling more miserable and spiraling deeper into his
depression and drinking.</div>
<div align="LEFT" style="margin-bottom: 0in;">
Michael is growing more
desperate to find some resolution to this problem, or at least a
little help for his father. Anything to stop the beatings. One day,
he is on his way home from school, but for some reason decides to
head into town on Main Street to kill some time before he goes home.
It is during this time that he comes across Lilly Rose, an old woman
who lives in the old hotel on Main Street. The locals say that she is
a gypsy who came to Saw Hill to sell her odd wares, and they
generally dismiss her as a crazy old woman.
</div>
<div align="LEFT" style="margin-bottom: 0in;">
The old woman sees that the
child is in some sort of trouble (she can sense it) and engages
Michael in conversation. Michael opens up to Lilly Rose, and explains
everything to her, and iterates that “all he really wants is for
him and his father to be happy again”.</div>
<div align="LEFT" style="margin-bottom: 0in;">
The old woman eyes the
child intensely, and senses that what Michael is telling her is the
truth. She decides to help the only way she knows how; selling one of
her wares. She produces what appeasrs to be a small music box and
holds it in front of the child. Michael is a bit cynical as he
wonders how such a box will help him, but Lilly Rose tells him that
this box once belonged to a very powerful Indian Shaman many years
ago, but doesn't really know what the box does or how it works. She
does know that she senses that the child needs it, and it will give
the child what he wants. However, she can't give it away.
</div>
<div align="LEFT" style="margin-bottom: 0in;">
Michael eyes the box and
the old woman conspicuously, his eyes darting between the box and the
old woman. After a few moments, he finally caves in and pays ten
dollars for the box. He puts it into his backpack and heads for home.</div>
<div align="LEFT" style="margin-bottom: 0in;">
After another terrible
dinner with his father, Michael returns to his room. He reaches
underneath his bed and removes the box from his hiding space. He
holds the box close to him, and can feel a soft vibration from the
box. He wonders if what the old woman said about the box is true, so
he places the box on the floor, reaches behind the box and begins to
turn the key to wind the box. After a moment, the box is wound, and
he opens the box.
</div>
<div align="LEFT" style="margin-bottom: 0in;">
An hauntingly beautiful
tune begins playing on the elaborate mechanisms of the music box.
Michael closes his eyes and begins to think of the wish that he and
his father will be happy again, but he is interrupted by a loud shout
coming from his father who enters the room after hearing the odd
music.
</div>
<div align="LEFT" style="margin-bottom: 0in;">
Roger looks at his son, and
angrily asks where did he get the box. Michael is hesitant to answer,
but the father is persistant and pulls the child up with his shirt.
The stench of stale beer is on the breath of Roger, and it makes
Michael cry. The child knows that when his father is in this state
that he is likely to strike him. Michael tells his father that he
spent his own money on the box, and that it's his. Roger doesn't like
the kid's answer, slaps the boy, then throws him to the ground.
</div>
<div align="LEFT" style="margin-bottom: 0in;">
Duning all of this, the
music box continues playing its odd tune, but there is something also
audible under the melody of the tune. There is a pulsing humming that
comes and goes, but becomes louder and louder with each pulse. A
slight vibration begins to cause the box to tremble on the floor with
each pulse.</div>
<div align="LEFT" style="margin-bottom: 0in;">
Roger grabs a nearby
baseball bat. Michael scrambles to a corner and stays there,
petrified by the fear that his father is going to beat him with the
bat. Roger does not advance on the child, but rather</div>
<div align="LEFT" style="margin-bottom: 0in;">
goes to the music box. He
raises the bat over his head, and without hearing the objections of
his screaming son, he bashes the box with the bat.</div>
<div align="LEFT" style="margin-bottom: 0in;">
For an instant, time slows
down. The box breaks into several distinct pieces, and things around
the room are affected by an unseen pulse of energy. Items twist and
convulse, darken and distort, but all of this goes unnoticed by
Roger. However, Michael is an unwilling witness to the whole
disturbing scene.</div>
<div align="LEFT" style="margin-bottom: 0in;">
As everything in his room
and house begin to rot and rust. He feels a throbbing pain behind his
eyes. He clenches his head, rolls into a fetal position, and cries
out as the pain increases. Michael also falls victim to the taint
coming from the broken music box. He become “The Dark Boy”, an
inversion of his persona, with all the ugliness of the life that he's
been going through in his life, while the true persona of Michael is
pushed deep down inside The Dark boy's empty soul.</div>
<div align="LEFT" style="margin-bottom: 0in;">
<br /></div>
<div align="LEFT" style="margin-bottom: 0in;">
The world erupts into
chaos. Light and darkness intermixes and repels each other. The world
changes and separates itself from all other know dimensions of
consciousness. The chaotic rift grows and envelopes the entire town,
but only entraps a few select individuals, for these individuals are
the ones who can undo the chaos. For these individuals, the town of
Saw Hill has become a desolate lonely place, devoid of all other
life, until the darkness comes, and things transform to living
nightmares.</div>
<div align="LEFT" style="margin-bottom: 0in;">
<br /></div>
<div align="LEFT" style="margin-bottom: 0in;">
The Main Characters and
Their Current Situation.</div>
<div align="LEFT" style="margin-bottom: 0in;">
<br /></div>
<div align="LEFT" style="margin-bottom: 0in;">
Michael/ The Dark Boy:
</div>
<div align="LEFT" style="margin-bottom: 0in;">
</div>
<div align="LEFT" style="margin-bottom: 0in;">
Michael is a ten-year-old
boy with brown hair and brown eyes. He's usually whimsical and
imaginative as most children are of that age, but his current
situation with his father has taken a toll on him. It's his wish that
has caused the situation that he is in now, and he's becoming more
aware of that fact. He realizes that the only way to escape and fix
things is to fix the music box and let it play the tune again.
Hopefully it will reverse things, but he can't act directly, since
his real persona is stuck inside The Dark Boy.
</div>
<div align="LEFT" style="margin-bottom: 0in;">
The Dark Boy is Michael's
rage and frustration made flesh. He appears more as a specter than a
boy. His appearance is similar to Michael's true features, but darker
hair and eyes with skin that is soiled and black-veined. The Dark Boy
is mischievous and threatening, but will not openly attack unless his
own existence is threatened. The Dark Boy does not want the music box
to be fixed. He wants to stay where he is and watch Roger deteriorate
more and more. His motives are clear, and he will do whatever it
takes to make sure that Roger suffers totally and definitively.</div>
<div align="LEFT" style="margin-bottom: 0in;">
<br /></div>
<div align="LEFT" style="margin-bottom: 0in;">
Roger:</div>
<div align="LEFT" style="margin-bottom: 0in;">
</div>
<div align="LEFT" style="margin-bottom: 0in;">
Roger is a balding man in
his mid-forties. He typically has a grease monkey look, often wearing
overalls and perhaps a smear of dirt on his face. He has leathery
skin from smoking, and he smells of alcohol.
</div>
<div align="LEFT" style="margin-bottom: 0in;">
Roger is a good man, but
since the death of his wife and the lack of a steady job, he has
become a violent drunk whose own cycle of behavior only deepens his
void of destruction. He does genuinely care for Michael, but his
frustration continues with the fact that he can't support his son.</div>
<div align="LEFT" style="margin-bottom: 0in;">
When Roger broke the music
box, the effects were tainted and caused the whole town of Saw Hill
to slip into a pocket dimension and isolate itself from the rest of
the world. This is his punishment, and everything that happens is
this isolated dimension is designed to destroy him.</div>
<div align="LEFT" style="margin-bottom: 0in;">
In the time that this
imprisonment has been occurring, Roger has discovered that he has
some control over the evil occurrences around him. He has developed a
“power” that augments his own engineering skills and knowledge.
He is able to make handy gadgets and traps to help him out of sticky
situations. Unfortunately, this is not to his advantage, but rather a
curse that the Dark Boy has placed upon the father. For further
information, see ROGER's CURSE section for more specifics on how this
malady works.</div>
<div align="LEFT" style="margin-bottom: 0in;">
<br /></div>
<div align="LEFT" style="margin-bottom: 0in;">
Lilly Rose:</div>
<div align="LEFT" style="margin-bottom: 0in;">
<br /></div>
<div align="LEFT" style="margin-bottom: 0in;">
Lilly Rose is the old gypsy
woman that sold the music box to Michael. She has been caught up in
the tainted surroundings, due to her direct link to the box. She is a
woman in her late sixties, with gray hair that is matted down with
soot. Her face is wrinkled, and covered in spots and dirt. She has a
small hooked nose and shiny dark brown eyes. She walks hunched over
and wears a dress made of shoddy patches.</div>
<div align="LEFT" style="margin-bottom: 0in;">
She has sought refuge in
the town church, and she is the one that uses the airhorn when she
senses the darkness coming to take over the town. She rarely leaves
the church, and even more rarely allows company to come into her
sanctuary. She is the only person in Saw Hill who can have an
understanding about what is going on and how it can be fixed, though
her knowledge of the box is very limited.
</div>
<div align="LEFT" style="margin-bottom: 0in;">
<br /></div>
<div align="LEFT" style="margin-bottom: 0in;">
Sakura Suzuki AKA Suzi
Sakura</div>
<div align="LEFT" style="margin-bottom: 0in;">
<br /></div>
<div align="LEFT" style="margin-bottom: 0in;">
Suzi is the wild card in
all of this. She has no previous history with any of the characters,
or the rest of the cast. The reasons why she is here in Saw Hill in
the first place are completely unknown to her. All she knows is that
she lives far away from the town (Host's choice, either San
Francisco, Japan, or some other place) and that she is locked in her
own home and can only escape via the air ducts in her home, which
take here here. She is looking for keys for the locks that hold her
captive in her home, and she can only stay for so long in the shadowy
world of Saw Hill, often fading from existence when the
transformations occur and reset.</div>
<div align="LEFT" style="margin-bottom: 0in;">
(Note: This character is a
support character and really does not advance the story. She's
designed as a direct nod to Silent Hill 4: The Room, and as she is
looking for keys for her predicament, she may also help the
characters look for their solutions. She is a lifeline to the outside
world, and she can be useful to the characters is some no-so-obvious
ways. Her only link to this scenario is the box, because if she sees
it, she may recall a painting that used to hang in her family's home
of one of her ancestors, perhaps royalty, and they had the music box
in their hands.)</div>
<div align="LEFT" style="margin-bottom: 0in;">
<br /></div>
<div align="LEFT" style="margin-bottom: 0in;">
The Environment, The
Transformations, and The Curse</div>
<div align="LEFT" style="margin-bottom: 0in;">
<br /></div>
<div align="LEFT" style="margin-bottom: 0in;">
the environment of Saw Hill
goes through intermittent changes, and the world shifts in dramatic
and terrifying fashion.
</div>
<div align="LEFT" style="margin-bottom: 0in;">
The Cool World is the safe
area that the characters will try to get things accomplished before
the nightmares return. The town appears foggy, with a temperature in
the mid 50's (f). it is quiet with a perpetual snow/ash fall to
muffle sounds further. Visibility is about 25 feet. The air is cool,
with it either being damp of dry (depending on Host's choice or
location in the town) with a hint of the scent of smoke in the air. A
few random encounters with the walking nightmares can occur here if
desired, but it should be advised that it should occur later in the
session after the first or second transformation cycle has occurred.</div>
<div align="LEFT" style="margin-bottom: 0in;">
The Transition happens
occasionally when certain triggers are tripped during game play.
(more info on the triggers will appear in a later section). When
these triggers occur, the sky darkens quickly and gradually. The
surrounding walls will corrode/rust/peel like skin flakes or burning
paper in the wind. Things dissolve as the temperature spikes
suddenly. It becomes hot, with the air either becoming moist or arid
(depending on Host's choice or location in the town) with a
temperature jump to high 90s or low 100s. The scent of smoke or even
sulfur becomes overwhelming. During this period an air siren can be
overheard throughout the town (Lilly Rose) and any semi-functioning
electronics will squeal and emit static.</div>
<div align="LEFT" style="margin-bottom: 0in;">
The Hot World is Hell on
Earth. Metal surfaces are often hot to the touch. Organic substances
coat walls and floors and appear to bleed or secrete fluids,
twitching masses that writhe and sweat. There is a steady clamor of
metal and machinery, the smell of Sulfur and smoke is almost
nauseating. Water is prone to boiling, and the walking nightmares are
searching for souls to torment.</div>
<div align="LEFT" style="margin-bottom: 0in;">
<br /></div>
<div align="LEFT" style="margin-bottom: 0in;">
Transformation Cycles</div>
<div align="LEFT" style="margin-bottom: 0in;">
<br /></div>
<div align="LEFT" style="margin-bottom: 0in;">
Transformations occur when:</div>
<div align="LEFT" style="margin-bottom: 0in;">
-players learn something
new or vital</div>
<div align="LEFT" style="margin-bottom: 0in;">
-players get “close” to
an NPC</div>
<div align="LEFT" style="margin-bottom: 0in;">
-players ger close to a
clue or an item.</div>
<div align="LEFT" style="margin-bottom: 0in;">
Transformations end when:</div>
<div align="LEFT" style="margin-bottom: 0in;">
-confrontation/conflict is
resolved</div>
<div align="LEFT" style="margin-bottom: 0in;">
-distance from
clues/items/NPC's are gained</div>
<div align="LEFT" style="margin-bottom: 0in;">
<br /></div>
<div align="LEFT" style="margin-bottom: 0in;">
When a Transformation Cycle
ends:</div>
<div align="LEFT" style="margin-bottom: 0in;">
-a reward should be given,
usually in the form of knowledge, information, clues, or items.</div>
<div align="LEFT" style="margin-bottom: 0in;">
<br /></div>
<div align="LEFT" style="margin-bottom: 0in;">
In effect, an entire scene
can take place in one full transformation cycle. The players come
across a character in the cool world. They are about to find out
something important when the world goes through it's transformation
to the hot world. As conflict is resolved, the world returns to the
cool world, and they have a better understanding as to what is going
on.</div>
<div align="LEFT" style="margin-bottom: 0in;">
<br /></div>
<div align="LEFT" style="margin-bottom: 0in;">
Roger's Curse:
</div>
<div align="LEFT" style="margin-bottom: 0in;">
<br /></div>
<div align="LEFT" style="margin-bottom: 0in;">
Roger' background in
engineering is the basis for his curse. He thinks that he can control
the “Powers” of the dimension he exists in by making traps and
gadgets that help him manipulate the space. Each trap that Roger
creates tends to sink into the floor or the environment around him in
order for the effect to take place.
</div>
<div align="LEFT" style="margin-bottom: 0in;">
Roger is wrong about his
power. It is not his power, but rather the power of the Dark Boy and
the ploy of his ultimate doom. Every time that Roger makes a trap or
gadget to “help him”, he loses humanity and health, and parts
from assorted machines (gears, bolts, wire, etc.) begin to grow
inside him like tumors and shrapnel that make their way to the
surface of his skin. The more that he uses his “power” the more
handicapped he will become. But, it will become easier for him to use
the power. If he was just to throw a bunch of parts on the floor,
they would sink into the ground and the desired effect would take
place, as long as Roger desired it.</div>
<div align="LEFT" style="margin-bottom: 0in;">
Inevitably, continual use
of the power will ravage Roger's body and he will take the form of
one of the Walking Nightmares. The only way for Roger to fix himself
is to stop using the power, and solve the problem trapping him and
the others there in this dimension. In other words, he has to fix the
music box.</div>
<div align="LEFT" style="margin-bottom: 0in;">
<br /></div>
<div align="LEFT" style="margin-bottom: 0in;">
The Walking Nightmares:</div>
<div align="LEFT" style="margin-bottom: 0in;">
<br /></div>
<div align="LEFT" style="margin-bottom: 0in;">
The walking nightmares
inhabit the hot dark world phase of Saw Hill. They are twisted
visions, vaguely human in nature, and are designed to inspire fear
and a sense of lethality. The creatures can be attacked in combat
situations, but it should be known that their numbers are many, and
they can't be destroyed, only delayed. A good gamemaster can use
these monster to direct players into certain situation and to
different areas, and should spring the transformations on the players
at the most opportune times for real terror to set in.</div>
<div align="LEFT" style="margin-bottom: 0in;">
now, there are no real
guidelines for these creatures, and it should be said that the GM can
really use his sick and twisted imagination to make his own creatures
as he sees fit. The key thing to remember about the creatures is that
they are only as scary to the players as their descriptions allow.
The GM should feel free to embellish on the the details of the
creatures, keeping in mind the five senses and how the players
perceive the monstrous entities. How do the creatures move? What do
they sound like? What things make them so twisted and deformed? Do
they give off a bod odor as they move? The sky is the limit on this
one.</div>
<div align="LEFT" style="margin-bottom: 0in;">
I've run this scenario a
few times, and have made a bit of a list of things I've used. This is
no means a definitive list, but can act as a guideline for further
ideas.</div>
<div align="LEFT" style="margin-bottom: 0in;">
Types of Walking Nightmares:</div>
<div align="LEFT" style="margin-bottom: 0in;">
<br /></div>
<div align="LEFT" style="margin-bottom: 0in;">
Shambling Torso: one of
these is in the movie adaptation of Silent Hill. It's an armless,
featureless creature that has dark pulsating skin think with dark
veins. It waddles uncontrollably on twisted legs, and it's main
attack is a jet of black bile that burns like acid, which it spews
from a ragged cavity in its chest.</div>
<div align="LEFT" style="margin-bottom: 0in;">
<br /></div>
<div align="LEFT" style="margin-bottom: 0in;">
Twisted Child: also
appearing in the Silent Hill franchise, these creatures appears as
naked sexless children with taut gray skin. Their facial features are
twisted at odd angles, and their eyes burn with a dull orange-red
glow, like dying embers of a flame. They cry out in deformed wails
similar to cries of a baby. Their arms and legs are malformed, and
they are unsure of their footing like those of a toddler. They can be
fast moving, or deliberately slow, and sometimes their arms end in a
scalpel like appendage.</div>
<div align="LEFT" style="margin-bottom: 0in;">
<br /></div>
<div align="LEFT" style="margin-bottom: 0in;">
Dragging Beast: this is any
type of medium sized creature, but smaller rodents in swarms can work
just as well. These creatures have been stripped mostly of their skin
or fur, and are covered in a bloody mucous. They have lost their
ability for regular movement, and are forced to drag parts of their
misshapen bodies on the ground, leaving a discolored trail behind
them. They call out in twisted variation of their natural sounds. If
provoked, they can often attack with tooth, nail, claw, or even
tongue.</div>
<div align="LEFT" style="margin-bottom: 0in;">
<br /></div>
<div align="LEFT" style="margin-bottom: 0in;">
Razor Wire Tendril: the
first inanimate object that has become a walking nightmare. Perfect
for industrial environments, the tendril is a combination of wires
that wrap together to form a snake-like creature. The creature makes
no real noises except for the hissing of the wires sliding across
surfaces and floors. The tendril can ensnare and drag victims, cut
them, burrow and drill into places, and can alter its form with as
little or as much wire as needed.</div>
<div align="LEFT" style="margin-bottom: 0in;">
<br /></div>
<div align="LEFT" style="margin-bottom: 0in;">
Bladed Maw: A humanoid
creature with the head of a crocodile-like lizard. Scaly and slimy in
apppearance, the maw is lined with teeth set and odd angles and
sizes. The maw produces a bite that rivals that of a hydraulic press,
and can pretty much break anything in two. It's hands and feet are
clawed, and the creature can switch between bipedal and quadrupedal.
It may also be able to climb on walls like many of its lizard like
decendants.</div>
<div align="LEFT" style="margin-bottom: 0in;">
<br /></div>
<div align="LEFT" style="margin-bottom: 0in;">
Blood Pustule: these
creatures appear at first as a small, pillow-like sac that slowly
expands to house a humanoid creature inside of the sac. The sac, a
sickly whitish-gray is constantly covered in bloody mucous, but is
resistant to damage, the creature is free to move within the sac, but
never leaves the sac. The creatures cries out in awful muffled tones.
If destroyed by supreme forces, the sac erupts and sprays everything
in its vicinity, which often leads to the spawning of more of these
foul creatures.</div>
<div align="LEFT" style="margin-bottom: 0in;">
<br /></div>
<div align="LEFT" style="margin-bottom: 0in;">
Twisted Nurse: Another
Silent Hill icon, the sleek sexy bodies of a nurse from every man's
fantasy topped with the twisted flesh nightmare of a featureless
face. These can be placed in any location, thought they really lend
themselves well to any medical facility. Their movement are fluid,
but they move at odd angles and often change levels and postures to
take up more room than what their slender frames allow.</div>
<div align="LEFT" style="margin-bottom: 0in;">
<br /></div>
<div align="LEFT" style="margin-bottom: 0in;">
Spectral Cage: Making an
appearance in Silent Hill: Origins, this hellish nightmare is a
free-floating rusty cage. Though it appears harmless, the cage can be
very dangerous and cause severe lacerations or contusions if a
character is hit hard enough by it.</div>
<div align="LEFT" style="margin-bottom: 0in;">
<br /></div>
<div align="LEFT" style="margin-bottom: 0in;">
Rotting Dog: Dogs in horror
setting are terrifying, and even more so when there is clearly
something wrong with them. Whether they're zombies, falling apart at
the seems, bodies broken and guts handing out, or just horrible
parodies of what a normal dog is, with giant maws and row upon row of
teeth. The fact remains that a game is not complete without one pack
of these.</div>
<div align="LEFT" style="margin-bottom: 0in;">
<br /></div>
<div align="LEFT" style="margin-bottom: 0in;">
Creating the Big Bad: I turn
to pyramid head/ red pyramid for this one. There is always a giant
singular master involved in one of these games. A creature that is
set apart from all other based on his size, his determination to
chase the characters across hell, and a distinct and unmistakeable
look. For this game, I didn't want to rip off pyramid head, so I made
my own. However you want to use this character is fine, even if you
want to totally ignore using a big bad in your game. Whatever works
for you.</div>
<div align="LEFT" style="margin-bottom: 0in;">
<br /></div>
<div align="LEFT" style="margin-bottom: 0in;">
Blockhead: (example Big Bad)
Blockhead is a 7 ft tall slender male. He wears torn and sullied
coveralls much like a mechanic would wear. His right hand is encased
in a large concrete block, though his fingers and thumb retain much
of their mobility. The rest of him remains normal, despite the sickly
pallor of his skin and thick veins that run just beneath his skin.
The most outstanding feature of Blockhead is indeed his head, which
is a standard cube of concretem which is featureless, except for
distinct cracks and chips in the concrete, and there is some barbed
wire anchored it what would be the base of his skull near the back of
his neck with the remainder of the coil wrapping around his left arm
in several tight loops. The creature walks with defiant strides,
though his posture is thrown off to the right side because of the
heavy weight of the concrete.</div>
<div align="LEFT" style="margin-bottom: 0in;">
<br /></div>
<div align="LEFT" style="margin-bottom: 0in;">
<br /></div>
<div align="LEFT" style="margin-bottom: 0in;">
Running the Game: a basic
Framework</div>
<div align="LEFT" style="margin-bottom: 0in;">
<br /></div>
<div align="LEFT" style="margin-bottom: 0in;">
this is just a general idea
as to how to run the game.</div>
<div align="LEFT" style="margin-bottom: 0in;">
<br /></div>
<div align="LEFT" style="margin-bottom: 0in;">
The Arrival:</div>
<div align="LEFT" style="margin-bottom: 0in;">
based on the
questionnaires, each player is going to have some reason to get to
Saw Hill, so each character will set out on their own to get to the
small town. As they get closer to the town, it will get dark, start
to rain, and as they just about cross the only bridge into the town,
they'll see something dart in front of them across the road. We can
assume that each player will have their own vehicle, so this will
cause a crash and a blackout. Such things that could dart out in
front of the vehicle could be the boy, the old woman, blockhead, the
man, etc., but it should foreshadow something that they'll encounter
in the town.</div>
<div align="LEFT" style="margin-bottom: 0in;">
<br /></div>
<div align="LEFT" style="margin-bottom: 0in;">
After the blackout, the
group will slowly wake up to a world of gray (the cool world). They
are all together, stranded on the only road leading into the small
town. There is no effective way out of the town now until the game is
completed. They will find themselves walking on foot through fog and
soot. One of my personal favorite touches is for the characters to
see a large darkening shape off on the side of the road, and they
find the iconic “welcome to saw hill” sign.</div>
<div align="LEFT" style="margin-bottom: 0in;">
<br /></div>
<div align="LEFT" style="margin-bottom: 0in;">
The group comes into the
small town, deserted and covered in soot. As they make their way down
the main road in the town, they will see The Dark Boy in the
distance. The boy want interact with them at all, but will probably
lead them into a building (not the church) or down an alleyway,
somewhere where the players will be isolated and somewhat enclosed.
That’s when the sirens should sound and the skies should darken.</div>
<div align="LEFT" style="margin-bottom: 0in;">
<br /></div>
<div align="LEFT" style="margin-bottom: 0in;">
The first transformation
should be very descriptive. Explain how things corrode, wilt, peel,
twist, or melt. Use the five senses rule to describe every sensation;
temperature change, a bad smell and coppery taste, the sound of metal
and steel, and the horrific visions of both the transformation and
the arrival of the walking nightmares. This will be the first time
that the world will shift for them, so make sure that it as
horrifying as possible for them. Introduce the players to several
walking nightmares, either a pack of the same type, or three or four
different ones. Let the players scramble for safety or fight, but
don't damage them too badly. This first encounter sets up further
encounters down the road, so there’s no real need to rush this
encounter. let it unfold naturally, and let the world shift back to
gray when you think the time is right. After the shift, reward the
players with something; some needed or helpful items, a cryptic but
valuable item (like a part of the music box), or even a clue to a
place they need to explore. Again, let the scene unfold naturally.</div>
<div align="LEFT" style="margin-bottom: 0in;">
<br /></div>
<div align="LEFT" style="margin-bottom: 0in;">
Deeper exploration of the
town will bring the group into contact with each of the main players
stuck in Saw Hill, one at a time. Though there is no real specific
way to do it, my personal preference is to meet the father, the girl,
and then the old lady so that she can reveal exactly whats going on.</div>
<div align="LEFT" style="margin-bottom: 0in;">
<br /></div>
<div align="LEFT" style="margin-bottom: 0in;">
The Father: the father will
be in a workshop somewhere in the small town, possibly in the
foundry, his local residence, or a mechanic's shop. He will be
working on a trap to try and escape the town, but obviously that's
not going to happen. Nor is the father expecting company, so he will
turn his attention to the group and use the trap on him. There will
be a world shift during this encounter, signaled by the sirens. The
powers of darkness will allow him to escape, much to the chagrin of
the characters as they will have to escape the father's trap without
a good confrontation with the father. They will inevitably escape the
trap, minus several pulls from the tower, but that's the point of
this encounter.
</div>
<div align="LEFT" style="margin-bottom: 0in;">
This will also be the first
time that the group gets their first cryptic reward, a part of the
music box, which they will need to assemble (and assemble correctly)
to end the game. THERE ARE FIVE PARTS TO THE MUSIC BOX; THE CENTER
SPINDLE, THE GOLDEN NEEDLE, THE MUSIC DISC, THE WINDING KEY , AND THE
MUSIC BOX. The music box itself is in the possession of the old
woman. Other than that the other parts will have to be found after
the other encounters.</div>
<div align="LEFT" style="margin-bottom: 0in;">
<br /></div>
<div align="LEFT" style="margin-bottom: 0in;">
The Girl: this encounter is
purely optional, but it's helpful if the players start to get a
little bit lost in their objectives. Suzi is a good backup for groups
that want to fight the nightmares, and can fill the group in on more
of the inner workings of the town's curse. Suzi is looking for keys
to the locks in her apartment, so she has her own agenda and should
not interfere with the main storyline in any way, unless she really
needs to help out in a pinch. When the group meets here, there will
be a world shift into the dark hot world, complete with sirens.. She
will battle with the nightmares, and will not require pulls since
she's an npc. After the battle she'll hand over one of the key
components of the music box before she resets to her apartment.</div>
<div align="LEFT" style="margin-bottom: 0in;">
<br /></div>
<div align="LEFT" style="margin-bottom: 0in;">
The Old Woman, at some
point, the players will realize that they need to get to the church,
since that is the place of origin for the sirens. They will have a
hard time getting into the church, since the old woman has the place
barricaded, but she'll reluctantly allow the players in, just as
another world shift begins. The players will find some semblance of
sanctuary here, and the old woman will be able to fill the players in
on the background of the music box and the back story of the father
and child. If presented with any one component of the music box, she
will look horrified, realizing that a broken music box means a broken
wish, which is the core of the problems in saw hill. She'll be able
to plan out that the music box needs to be put back together. She
won't have the music box on her at this time, but she knows where it
lies..just outside the church in the nearby graveyard.</div>
<div align="LEFT" style="margin-bottom: 0in;">
<br /></div>
<div align="LEFT" style="margin-bottom: 0in;">
Allow further encounters to
unfold naturally, if your players want a longer gaming session. It's
ok to delay direct rewards of music components if they want to deepen
the exploration of the town.</div>
<div align="LEFT" style="margin-bottom: 0in;">
<br /></div>
<div align="LEFT" style="margin-bottom: 0in;">
A secondary encounter may
be necessary with the father if his curse deepens, perhaps the music
disc or the golden needle are stuck somewhere in his face or body,
jutting out of the skin like a compound fracture. Some serious gusto
and intestinal fortitude might be needed to extract the needed items,
without killing the father. Of course, we know that the forces of
darkness will never let the father die. Not without suffering for all
eternity first.</div>
<div align="LEFT" style="margin-bottom: 0in;">
<br /></div>
<div align="LEFT" style="margin-bottom: 0in;">
The final resolution:</div>
<div align="LEFT" style="margin-bottom: 0in;">
the crescendo of the game
hits when all remaining components are finally collected and are
ready for assembly in the church. Is it at this point that the dark
boy will make his ghoulish appearance in the church. He will taunt
and torment the individuals who are assembling the music box. One by
one, he will enter the minds of the characters, taking them on a
flashback to a darker time in their lives (see the questionnaires)
and will force them to make pulls to see if they can break the hold
that the dark boy has on them.
</div>
<div align="LEFT" style="margin-bottom: 0in;">
The dark boy can be hurt
and slowed by conventional weaponry, but it won't kill him. The only
way to banish him and the darkness is to rebuild the music box
properly and play the music box's song.</div>
<div align="LEFT" style="margin-bottom: 0in;">
<br /></div>
<div align="LEFT" style="margin-bottom: 0in;">
There are three possible
outcomes:</div>
<div align="LEFT" style="margin-bottom: 0in;">
<br /></div>
<ol>
<li><div align="LEFT" style="margin-bottom: 0in;">
rebuild the music box:
if the players are good enough to put the box together properly,
without the help of the old woman, the entire world reboots, the
nightmares go away, and the father and son are able to live
peacefully. Best possible ending.</div>
</li>
<li><div align="LEFT" style="margin-bottom: 0in;">
The old woman: if she
helps in the rebuilding of the music box, the world reboots,the
nightmares go away, but the divide between father and son is greater
than ever, and the two can no longer coexist peacefully ever again.
If the old woman dies, the whole scenario starts over again with the
group starting out on the gray road. Both of these are bad endings.</div>
</li>
<li><div align="LEFT" style="margin-bottom: 0in;">
The father: it is
possible to kill the father deliberately, whether by direct malice
or by extraction of parts. If the death is deliberate, without
concern for the father's preservation, then the hot world
disappears, but they players are stuck in the cool world forever,
doomed to walk a spirit like realm forever, even though they can
leave Saw Hill without incident. Another bad ending.</div>
</li>
</ol>
<div align="LEFT" style="margin-bottom: 0in;">
<br /></div>
<div align="LEFT" style="margin-bottom: 0in;">
The wrap up: characters who
have died, their names will appear on headstones in the nearby
cemetery. If all goes to plan and the best possible ending occurs,
the main characters should be able to get on with the rest of their
lives, without incident, but the npcs that they interacted with will
have no recollection of the events of Saw Hill</div>
<div align="LEFT" style="margin-bottom: 0in;">
<br /></div>
<div align="LEFT" style="margin-bottom: 0in;">
general notes:</div>
<div align="LEFT" style="margin-bottom: 0in;">
<br /></div>
<div align="LEFT" style="margin-bottom: 0in;">
each questionnaire has a
question about their fears, their darkest moment, and a specific
question about why they are going to Saw Hill in the first place. It
is imperative for the guide to keep some notes handy when these
questionnaires are filled out, so that the final moments of the game
with the dark boy can go off without a hitch and build maximum
tension.</div>
<div align="LEFT" style="margin-bottom: 0in;">
<br /></div>
<div align="LEFT" style="margin-bottom: 0in;">
If your into playing music
with your games, find the music of Akira Yamaoka, especially his
stuff from the Silent Hill franchise. It's the perfect mood setter
for this game, and I spent much time crafting this game to his music.</div>
<div align="LEFT" style="margin-bottom: 0in;">
<br /></div>
<div align="LEFT" style="margin-bottom: 0in;">
I would highly recommend
the use of the siren to denote the beginning of the world shifts,
especially as they begin to speed up in frequency. There is no better
look on a player's face than that of pure fear and panic once they
hear that ear piercing shriek of the siren. Here's a link:</div>
<div align="LEFT" style="margin-bottom: 0in;">
<a href="http://www.youtube.com/watch?v=OwFqShcxaQ0">http://www.youtube.com/watch?v=OwFqShcxaQ0</a></div>
<div align="LEFT" style="margin-bottom: 0in;">
<br /></div>
<div align="LEFT" style="margin-bottom: 0in;">
thanks for putting up with
the wait on this one. This is probably the best scenario i've come up
with. I really hope you enjoy it as much as I did.</div>
<div align="LEFT" style="margin-bottom: 0in;">
<br /></div>
<div align="LEFT" style="margin-bottom: 0in;">
<br /></div>
M.T.Kuszekhttp://www.blogger.com/profile/10615527839424279732noreply@blogger.com0tag:blogger.com,1999:blog-7986611514937262319.post-39045079546441143152013-12-29T19:20:00.002-08:002013-12-29T19:20:13.408-08:00Welcome To Saw Hill Q8
<ol>
<li><div style="font-style: normal; font-weight: normal; margin-bottom: 0in;">
How well do you usually do on hunting trips?</div>
</li>
</ol>
<div style="margin-bottom: 0in;">
<br />
</div>
<div style="margin-bottom: 0in;">
<br />
</div>
<div style="margin-bottom: 0in;">
<br />
</div>
<div style="margin-bottom: 0in;">
<br />
</div>
<div style="margin-bottom: 0in;">
<br />
</div>
<div style="margin-bottom: 0in;">
<br />
</div>
<div style="margin-bottom: 0in;">
<br />
</div>
<div style="margin-bottom: 0in;">
<br />
</div>
<div style="margin-bottom: 0in;">
<br />
</div>
<ol start="2">
<li><div style="margin-bottom: 0in;">
Why do you do charity work?</div>
</li>
</ol>
<div style="margin-bottom: 0in;">
<br />
</div>
<div style="margin-bottom: 0in;">
<br />
</div>
<div style="margin-bottom: 0in;">
<br />
</div>
<div style="margin-bottom: 0in;">
<br />
</div>
<div style="margin-bottom: 0in;">
<br />
</div>
<div style="margin-bottom: 0in;">
<br />
</div>
<div style="margin-bottom: 0in;">
<br />
</div>
<div style="margin-bottom: 0in;">
<br />
</div>
<ol start="3">
<li><div style="margin-bottom: 0in;">
You're a bit of a pack-rat. Why do
you have so much stuff?</div>
</li>
</ol>
<div style="margin-bottom: 0in;">
<br />
</div>
<div style="margin-bottom: 0in;">
<br />
</div>
<div style="margin-bottom: 0in;">
<br />
</div>
<div style="margin-bottom: 0in;">
<br />
</div>
<div style="margin-bottom: 0in;">
<br />
</div>
<div style="margin-bottom: 0in;">
<br />
</div>
<div style="margin-bottom: 0in;">
<br />
</div>
<div style="margin-bottom: 0in;">
<br />
</div>
<div style="margin-bottom: 0in;">
<br />
</div>
<ol start="4">
<li><div style="margin-bottom: 0in;">
Why do you have a G.E.D. instead
of a Diploma?</div>
</li>
</ol>
<div style="margin-bottom: 0in;">
<br />
</div>
<div style="margin-bottom: 0in;">
<br />
</div>
<div style="margin-bottom: 0in;">
<br />
</div>
<div style="margin-bottom: 0in;">
<br />
</div>
<div style="margin-bottom: 0in;">
<br />
</div>
<div style="margin-bottom: 0in;">
<br />
</div>
<div style="margin-bottom: 0in;">
<br />
</div>
<div style="margin-bottom: 0in;">
<br />
</div>
<div style="margin-bottom: 0in;">
<br />
</div>
<div style="margin-bottom: 0in;">
<br />
</div>
<ol start="5">
<li><div style="margin-bottom: 0in;">
Why do you think you were the
victim of so many bullies?</div>
</li>
</ol>
<div style="margin-bottom: 0in;">
<br />
</div>
<div style="margin-bottom: 0in;">
<br />
</div>
<div style="margin-bottom: 0in;">
<br />
</div>
<div style="margin-bottom: 0in;">
<br />
</div>
<div style="margin-bottom: 0in;">
<br />
</div>
<div style="margin-bottom: 0in;">
<br />
</div>
<div style="margin-bottom: 0in;">
<br />
</div>
<div style="margin-bottom: 0in;">
<br />
</div>
<ol start="6">
<li><div style="margin-bottom: 0in;">
Which Character do you think
reminds you of a childhood friend?</div>
</li>
</ol>
<div style="margin-bottom: 0in;">
<br />
</div>
<div style="margin-bottom: 0in;">
<br />
</div>
<div style="margin-bottom: 0in;">
<br />
</div>
<div style="margin-bottom: 0in;">
<br />
</div>
<div style="margin-bottom: 0in;">
<br />
</div>
<div style="margin-bottom: 0in;">
<br />
</div>
<div style="margin-bottom: 0in;">
<br />
</div>
<div style="margin-bottom: 0in;">
<br />
</div>
<div style="margin-bottom: 0in;">
<br />
</div>
<div style="margin-bottom: 0in;">
<br />
</div>
<ol start="7">
<li><div style="margin-bottom: 0in;">
Why are you so afraid of being
alone?</div>
</li>
</ol>
<div style="margin-bottom: 0in;">
<br />
</div>
<div style="margin-bottom: 0in;">
<br />
</div>
<div style="margin-bottom: 0in;">
<br />
</div>
<div style="margin-bottom: 0in;">
<br />
</div>
<div style="margin-bottom: 0in;">
<br />
</div>
<div style="margin-bottom: 0in;">
<br />
</div>
<div style="margin-bottom: 0in;">
<br />
</div>
<div style="margin-bottom: 0in;">
<br />
</div>
<div style="margin-bottom: 0in;">
<br />
</div>
<div style="margin-bottom: 0in;">
<br />
</div>
<ol start="8">
<li><div style="margin-bottom: 0in;">
An old gypsy woman once tried to
sell you a box, but you politely refused. What did she say to you
before she left?</div>
</li>
</ol>
<div style="margin-bottom: 0in;">
<br />
</div>
<div style="margin-bottom: 0in;">
<br />
</div>
<div style="margin-bottom: 0in;">
<br />
</div>
<div style="margin-bottom: 0in;">
<br />
</div>
<div style="margin-bottom: 0in;">
<br />
</div>
<div style="margin-bottom: 0in;">
<br />
</div>
<div style="margin-bottom: 0in;">
<br />
</div>
<div style="margin-bottom: 0in;">
<br />
</div>
<div style="margin-bottom: 0in;">
<br />
</div>
<ol start="9">
<li><div style="margin-bottom: 0in;">
Why do you always have to be
perfectly groomed before you leave the house?</div>
</li>
</ol>
<div style="margin-bottom: 0in;">
<br />
</div>
<div style="margin-bottom: 0in;">
<br />
</div>
<div style="margin-bottom: 0in;">
<br />
</div>
<div style="margin-bottom: 0in;">
<br />
</div>
<div style="margin-bottom: 0in;">
<br />
</div>
<div style="margin-bottom: 0in;">
<br />
</div>
<div style="margin-bottom: 0in;">
<br />
</div>
<div style="margin-bottom: 0in;">
<br />
</div>
<div style="margin-bottom: 0in;">
<br />
</div>
<div style="margin-bottom: 0in;">
<br />
</div>
<div style="margin-bottom: 0in;">
<br />
</div>
<div style="margin-bottom: 0in;">
10) What is your name?</div>
<div style="margin-bottom: 0in;">
<br />
</div>
M.T.Kuszekhttp://www.blogger.com/profile/10615527839424279732noreply@blogger.com0tag:blogger.com,1999:blog-7986611514937262319.post-57656203372654032662013-12-29T19:18:00.002-08:002013-12-29T19:18:58.874-08:00Welcome To Saw Hill Q7<div style="margin-bottom: 0in; margin-left: 0.25in; text-indent: -0.25in;">
<span lang="en">1) </span>Who was the most influential person in your
decision to take up medicine as a profession?</div>
<div style="margin-bottom: 0in;">
<br /></div>
<div style="margin-bottom: 0in;">
<br /></div>
<div style="margin-bottom: 0in;">
<br /></div>
<div style="margin-bottom: 0in;">
<br /></div>
<div style="margin-bottom: 0in;">
<br /></div>
<div style="margin-bottom: 0in;">
<br /></div>
<div style="margin-bottom: 0in;">
<br /></div>
<div style="margin-bottom: 0in;">
<br /></div>
<div style="margin-bottom: 0in; margin-left: 0.25in; text-indent: -0.25in;">
2) Why were you the person who “could get people things” in
college?</div>
<div style="margin-bottom: 0in;">
<br /></div>
<div style="margin-bottom: 0in;">
<br /></div>
<div style="margin-bottom: 0in;">
<br /></div>
<div style="margin-bottom: 0in;">
<br /></div>
<div style="margin-bottom: 0in;">
<br /></div>
<div style="margin-bottom: 0in;">
<br /></div>
<div style="margin-bottom: 0in;">
<br /></div>
<div style="margin-bottom: 0in;">
<br /></div>
<div style="margin-bottom: 0in; margin-left: 0.25in; text-indent: -0.25in;">
3) What items do you carry around in your pocket for good luck?</div>
<div style="margin-bottom: 0in;">
<br /></div>
<div style="margin-bottom: 0in;">
<br /></div>
<div style="margin-bottom: 0in;">
<br /></div>
<div style="margin-bottom: 0in;">
<br /></div>
<div style="margin-bottom: 0in;">
<br /></div>
<div style="margin-bottom: 0in;">
<br /></div>
<div style="margin-bottom: 0in;">
<br /></div>
<div style="margin-bottom: 0in;">
<br /></div>
<div style="margin-bottom: 0in; margin-left: 0.25in; text-indent: -0.25in;">
4) why did you start to steal things for no good reason?</div>
<div style="margin-bottom: 0in;">
<br /></div>
<div style="margin-bottom: 0in;">
<br /></div>
<div style="margin-bottom: 0in;">
<br /></div>
<div style="margin-bottom: 0in;">
<br /></div>
<div style="margin-bottom: 0in;">
<br /></div>
<div style="margin-bottom: 0in;">
<br /></div>
<div style="margin-bottom: 0in;">
<br /></div>
<div style="margin-bottom: 0in;">
<br /></div>
<div style="margin-bottom: 0in;">
<br /></div>
<div style="margin-bottom: 0in; margin-left: 0.25in; text-indent: -0.25in;">
5) Why did your ex-spouse hire a hitman to kill you?</div>
<div style="margin-bottom: 0in;">
<br /></div>
<div style="margin-bottom: 0in;">
<br /></div>
<div style="margin-bottom: 0in;">
<br /></div>
<div style="margin-bottom: 0in;">
<br /></div>
<div style="margin-bottom: 0in;">
<br /></div>
<div style="margin-bottom: 0in;">
<br /></div>
<div style="margin-bottom: 0in;">
<br /></div>
<div style="margin-bottom: 0in;">
<br /></div>
<div style="margin-bottom: 0in;">
<br /></div>
<div style="margin-bottom: 0in;">
<br /></div>
<div style="margin-bottom: 0in;">
<br /></div>
<div style="margin-bottom: 0in; margin-left: 0.25in; text-indent: -0.25in;">
6) For which character do you harbor feelings of jealousy?</div>
<div style="margin-bottom: 0in;">
<br /></div>
<div style="margin-bottom: 0in;">
<br /></div>
<div style="margin-bottom: 0in;">
<br /></div>
<div style="margin-bottom: 0in;">
<br /></div>
<div style="margin-bottom: 0in;">
<br /></div>
<div style="margin-bottom: 0in;">
<br /></div>
<div style="margin-bottom: 0in;">
<br /></div>
<div style="margin-bottom: 0in;">
<br /></div>
<div style="margin-bottom: 0in;">
<br /></div>
<div style="margin-bottom: 0in;">
<br /></div>
<div style="margin-bottom: 0in;">
<br /></div>
<div style="margin-bottom: 0in; margin-left: 0.25in; text-indent: -0.25in;">
7) Why do you fear the dark?</div>
<div style="margin-bottom: 0in;">
<br /></div>
<div style="margin-bottom: 0in;">
<br /></div>
<div style="margin-bottom: 0in;">
<br /></div>
<div style="margin-bottom: 0in;">
<br /></div>
<div style="margin-bottom: 0in;">
<br /></div>
<div style="margin-bottom: 0in;">
<br /></div>
<div style="margin-bottom: 0in;">
<br /></div>
<div style="margin-bottom: 0in;">
<br /></div>
<div style="margin-bottom: 0in;">
<br /></div>
<div style="margin-bottom: 0in;">
<br /></div>
<div style="margin-bottom: 0in; margin-left: 0.25in; text-indent: -0.25in;">
8) What do you know about this symbol? Have you ever seen it before?</div>
<div style="margin-bottom: 0in;">
<br /></div>
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhkznysUWRPh12YmIeGTSIp3GixtoFQlH7HlMsejbd8IoE-vXMhUGL4rmVMRCZTOWa3gBLSE8x-G3Gz4DYqmlGi5fInaJ_nhqNHmxOr4Lc_H0P97klMaB7BfTTSNsTFqxsrtpgzUQNjbyg/s1600/GlyphDiscSawHill.bmp" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" height="171" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhkznysUWRPh12YmIeGTSIp3GixtoFQlH7HlMsejbd8IoE-vXMhUGL4rmVMRCZTOWa3gBLSE8x-G3Gz4DYqmlGi5fInaJ_nhqNHmxOr4Lc_H0P97klMaB7BfTTSNsTFqxsrtpgzUQNjbyg/s200/GlyphDiscSawHill.bmp" width="200" /></a></div>
<div style="margin-bottom: 0in;">
<br /></div>
<div style="margin-bottom: 0in;">
<br /></div>
<div style="margin-bottom: 0in;">
<br /></div>
<div style="margin-bottom: 0in;">
<br /></div>
<div style="margin-bottom: 0in;">
<br /></div>
<div style="margin-bottom: 0in;">
<br /></div>
<div style="margin-bottom: 0in;">
<br /></div>
<div style="margin-bottom: 0in;">
<br /></div>
<div style="margin-bottom: 0in;">
<br /></div>
<div style="margin-bottom: 0in;">
<br /></div>
<div style="margin-bottom: 0in;">
<br /></div>
<div style="margin-bottom: 0in;">
<br /></div>
<div style="margin-bottom: 0in;">
<br /></div>
<div style="margin-bottom: 0in;">
<br /></div>
<div style="margin-bottom: 0in;">
9) What physical feature do you think is the reason that the opposite
sex finds you attractive?
</div>
<div style="margin-bottom: 0in;">
<br /></div>
<div style="margin-bottom: 0in;">
<br /></div>
<div style="margin-bottom: 0in;">
<br /></div>
<div style="margin-bottom: 0in;">
<br /></div>
<div style="margin-bottom: 0in;">
<br /></div>
<div style="margin-bottom: 0in;">
<br /></div>
<div style="margin-bottom: 0in;">
<br /></div>
<div style="margin-bottom: 0in;">
<br /></div>
<div style="margin-bottom: 0in;">
<br /></div>
<div style="margin-bottom: 0in;">
<br /></div>
<div style="margin-bottom: 0in; margin-left: 0.25in; text-indent: -0.25in;">
10) What is your name?</div>
<div style="margin-bottom: 0in;">
<br /></div>
<div style="margin-bottom: 0in;">
<br /></div>
<div style="margin-bottom: 0in;">
<br /></div>
<div style="margin-bottom: 0in;">
<br /></div>
<div style="margin-bottom: 0in;">
<br /></div>
<div style="margin-bottom: 0in;">
<br /></div>
<div style="margin-bottom: 0in;">
<br /></div>
<div style="margin-bottom: 0in;">
<br /></div>
<div style="margin-bottom: 0in;">
<br /></div>
<div style="margin-bottom: 0in;">
<br /></div>
<div style="margin-bottom: 0in;">
<br /></div>
M.T.Kuszekhttp://www.blogger.com/profile/10615527839424279732noreply@blogger.com0